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Nomad AAR CK Frame 1
http://squadselectseries.com/s3forum/viewtopic.php?f=6&t=39
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Author:  Gums [ Mon Nov 18, 2013 8:17 pm ]
Post subject:  Nomad AAR CK Frame 1

Salute!

Well, we learned something about the fields - hard to tell on the map if it's a grass rwy or a "LS", or even medium/large.

Thanks to Muzz for saving us a wasted mission. And BTW, the two required tgts at F281 are harder than the ones at F182. Dunno how the lites are gonna close 281, as both tgts take at least two 1,000 pounders. Seems hangars are really tuff compared to other tgt types.

So we went with our second planned mission - F182.

Despite good coord with the 23rd prior to the frame, we didn't coord enuff during the mission. So a few enema lites bounced us about 10 seconds from drop on F182. We pressed on and took our licks.

All of us dropped, but only two made the egress turn. Gofly was gone and not sure if his hits were scored, then Gums and finally Pd went down. We only had three due to a last minute CNX.

Results at F182 much better than we expected, and that field is worth another shot. I don't see any restrictions on hitting a tgt twice, but could be wrong.

from Geriatric Park,

Gums sends...

Author:  Beaver [ Mon Nov 18, 2013 10:46 pm ]
Post subject:  Re: Nomad AAR CK Frame 1

Nice try Gums, you can only not hit a field/port, etc if you closed it, otherwise everything is rebuilt and you can hit it again. :)

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