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Frame 2 Planning Target Selection http://squadselectseries.com/s3forum/viewtopic.php?f=6&t=3665 |
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Author: | Coolon [ Tue Nov 09, 2021 1:47 pm ] |
Post subject: | Frame 2 Planning Target Selection |
If no one steps up, I will choose a target and make a basic plan. Should someone like to lead I will support best I can. |
Author: | Coolon [ Tue Nov 09, 2021 5:47 pm ] | |||
Post subject: | Re: Frame 2 Planning Target Selection | |||
Targets are listed by Muzz: Port 61 SAF 111 OIL 91 RAIL 121
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Author: | Coolon [ Wed Nov 10, 2021 1:41 am ] | |||
Post subject: | Re: Frame 2 Planning Target Selection | |||
Possible bomb runs for F 061 scouting Imagery
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Author: | split [ Wed Nov 10, 2021 4:50 am ] |
Post subject: | Re: Frame 2 Planning Target Selection |
Thanks for the Nice intel! <S> |
Author: | Coolon [ Thu Nov 11, 2021 1:20 am ] | ||
Post subject: | Re: Frame 2 Planning Target Selection | ||
Airfield F111
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Author: | Coolon [ Thu Nov 11, 2021 3:45 pm ] |
Post subject: | Re: Frame 2 Planning Target Selection |
ok I'll do it... F111 for Frame 2 |
Author: | split [ Fri Nov 12, 2021 11:00 pm ] |
Post subject: | Re: Frame 2 Planning Target Selection |
Thanks for stepping up coolon! If all bomber pilots have their run assigned and have your map or similar, this should be easily doable. Last frame some one dropped just before me on my allotted targets which wasted half my bombs. <S> |
Author: | Muzz [ Sat Nov 13, 2021 4:09 am ] |
Post subject: | Re: Frame 2 Planning Target Selection |
If you check the .show, ack is not required for closure. |
Author: | Coolon [ Sat Nov 13, 2021 5:46 pm ] |
Post subject: | Re: Frame 2 Planning Target Selection |
how does one discern the AA is not required for closure based on the info shown on .show? |
Author: | split [ Sun Nov 14, 2021 3:56 am ] |
Post subject: | Re: Frame 2 Planning Target Selection |
I don't know this to be true, but looking at .show in the online S3 arena just now this is what I see: for targets scroll down a fair amount and you will see OT_88Flack 0 0 1 and OT_MG 0 0 1 . But look at structures that we know have to go down and you see OT_xxxxxxx 1 0 1 . Notice the difference, 0 0 1 for ack/mg and 1 0 1 for stuff that apparently needs to go down. 0's and 1's turn things on and off. The first 1 must mean destruction for closure is turned on for that object. That's my somewhat educated guess. <S> |
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