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PostPosted: Tue May 16, 2017 4:29 am 

Joined: Sun May 17, 2015 4:22 am
Posts: 56
Location: Dallas, Tx
Forget my thought process I need some more experience prior to launching an idea like the one Iam deleteing


Last edited by omega- on Wed May 17, 2017 11:34 pm, edited 1 time in total.

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PostPosted: Tue May 16, 2017 5:21 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Why don't you CO the frame. You could implement your ideas. :)


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Tue May 16, 2017 9:17 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

C'mon, Beaver. Fight fair!!!

The basic idea sounds reasonable, but dive bombing has not been real great for point targets. OTOH, it is really good for taking out ack. Just get within a few hundred feet and the guns go down. Then you can get down and dirty.

I do not like coming in at 20K in the Mitchell, and although we did well last week, I would not wanna try again and have trouble maintaining good formation. I just cannot see a big difference in the abilities of the lites between 15K and 20K, but I can sure as hell tell all that the Mitrchell suns outta poop above 15K.

Still looks like boats and mabe V-1 sites are worth our best effort.

Gums opines...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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PostPosted: Tue May 16, 2017 9:38 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
Omega,
You idea would probably work but are we then gaming the rules? I remember last series when 352nd did the same thing how pissed everyone was.

I haven't looked at all the plane options. We could definitely put the strikers in something that can fly high and fast. Still have the fighters fly what they love to fly.

Maybe put the strike in Mossy IV, I think that has a nord sight. Dive bombing with the settings on the ack is suicide. We need to drop from 10k+


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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PostPosted: Wed May 17, 2017 4:07 pm 

Joined: Sat Nov 16, 2013 12:17 pm
Posts: 241
Since the Tiffy is a dog above 20k no matter what the configuration and you are going to suffer just about everyone to give up their first life, that is a tremendous number of points lost. Dumb idea. Leave the planning to the frame CO.
bombr-


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PostPosted: Wed May 17, 2017 4:50 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
All ideas should be welcomed regardless of if they are the best plan or not. You never know where talking about it will lead or what ideas will spawn from it.

Keep the ideas coming


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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PostPosted: Wed May 17, 2017 5:06 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

TNX, Bomber and Cool. We gotta think clearly and scheme and plot but not abuse the "rules".

I disagree about lite losses attacking acks with bombs if they use high angle drops like the Stuka and drop from 3 or 4,000 feet going st down. But we will not have everyone in jabo lites as Omega has suggested and Bomber has thrown the foul flag RE: rules and "gaming" the sim.

One thing that helps the buffs is the formation commands and the attack command that sends the stoopid drones to hit acks. I tried it on frame 2 and it worked.

So have a human set drones in trail but use negative feet spacing. So the drones fly ahead. Then you use the dot command ".flitecom s ak". The human flight leader can still drop using the nord ten or 15 seconds later. If we can get the arena running and using actual settings, then try it.

Gotta look at the potential tgts but assuming we are hitting north tgts. Do not forget that the buffs can grab west for altitude.

Gums opines...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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