Joined: Wed Nov 20, 2013 12:54 am Posts: 256 Location: Tulsa
operation... BUSTER
Fighters. Main objective is to stay alive ..protect assets with out undue risks.. FLY ALERT & SMART
23rd..Launch at T+0 plane and field of you choosing .work with the AE's.. escort AI strike.. i would like for you to basically scout ahead and report contacts..disrupt them if you can but stay alive don't get too risky or low you will have AE's to support you
AE's Launch T=0 field 195 F4U-1D's escort AI strike group..support the 23rd in sweeping the enemy sky's
4th plane and field of you choosing escort the DR's/heavies strike package
DR's/all other heavies B-25's ..launch T+10 you're TGT is close ports 178 ,181.run North just east of 2 line turn IP to line them both up.close ports.do worry about ships. this run . but please Note is any shipping is in the Harbor . 2nd sortee. back to same area TGT will be determined from results of first strike.so either reattack ports/shipping.or will finish city 177
AI buff missions:B-24's may start at the 2 2 5 as last frame is good.. 1st sortie at T+30 TGT is City 177 their 2nd TGT at T+120 will be city 184
Naval task force: start at 5 2 x hdg due North
have a save and enjoyable frame 3.. lets kill them all
Targets: 178 = airfield 181 = port are those correct? (179 is the big port)
in my opinion it would deter future efforts to actually close the port targets. we only get points for destruction not for closure. you are just limiting your targets in later frames. 25 ships in that area is a big target.
Airfields closed = denied use... I understand that.
I would concentrate on ships, docks and industrial buildings... but make sure to leave a few up.
That is just my opinion, will follow whatever orders you decide.
Joined: Wed Nov 20, 2013 12:54 am Posts: 256 Location: Tulsa
im sorry you are correct 179 the port not the airfield..
i'm kinda new to co'ing don't really know all the in and outs..i figured in my peon mind if we came across the ports we could close them but that was far fetched also in my mind the 2nd run.. if ships have responded.. was to go for them.. the enemy will be thinned out by then and can get low. i also was going to ask several of the AE's to rocket up on second run to assist in killing ships
Joined: Sun May 17, 2015 4:22 am Posts: 56 Location: Dallas, Tx
Please clarify DRs Sortie 1 should hit shipping as well as F178 and F181 and if not closed Sortie 2 DRs to hit 178 and 181 primary as well as shipping if closed attack F177
Joined: Wed Nov 20, 2013 12:54 am Posts: 256 Location: Tulsa
hit the ports buildings, docks and ships that line up in scope.but one pass the out fast.
our second sortie. primary tgt will be city 177. destroying whats left there. shipping on way out..ill have a few of my guy load up with rockets to help finish shipping in the area
PS.. im not a buff driver i chosen a route to TGT that would line them both up in scope..if you have a route more suitable..post it so escorts can stay with you
again i apologize for not being able to get on forums earlier was a real hectic week for planes breaking down i was swamped
Depending of the time you may even encounter moving AI ships in the area. Coolon is right, static ships have three object classes cargo(FRs), capital(DDs) and boats(boats) and can all be strafed down like any ground target that is not AI.
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