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TPM Frame 3 MIDWAY Set-UP
http://squadselectseries.com/s3forum/viewtopic.php?f=6&t=2170
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Author:  dewolf [ Tue Oct 11, 2016 7:58 pm ]
Post subject:  TPM Frame 3 MIDWAY Set-UP

jabo wrote:
Midway map posted and .privatearena s3 will show you the Midway terrain.


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CO Opportunity

The USN Carrier Battle Group and forces on Midway Island need a Frame 3 CO.

Author:  dewolf [ Tue Oct 11, 2016 11:24 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Attn: Stalkers/Nomads/Torpedo-Bomber Pilots:

"One thing I learned is torpedoes can be dropped at any altitude and run straight and true, and sink CV's."

This little tid bit was forwarded by one of our Squad mates who was taking instruction on Combined Arms capabilities. Speculation was that this is how the bad guys got our CV in Frame 2.

EDIT:
352nd Forum wrote:
Jabo sent me another PM and he has ruled against the use of high alt torpedoes.

Janitors' Ruling Per:
S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum


This from WHawk:

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Author:  Gums [ Wed Oct 12, 2016 8:14 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Aye aye!

Per last two frames, methinks Nomads and Stalkers should be scouts and fly from the island.

- ONE! We need to have the scouts count as one step.

With an attendance of 4 and maybe 5, this seens a reasonable request.

- Nomads have found and sunk two carriers in two frames. Gundoc is on a roll.

- Gums is thinking divebomb versus a Nord delivery or torpodoes. Go with what worked back in 1942. So SBD's seem best choice and they have some guns up front. SO gotta fly one from the island and see hos it is.

- Lastly, I suggest two scouts head southwest and west versus north. We might have a sole scout head north in case IJN is thinking of an east route, then south to the island. But if they wish to hit our boats thay gotta go south east!

Gums opines....

Author:  Besea [ Thu Oct 13, 2016 3:17 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Thank you. SIR Gums and Dewolf..looks good still no frame CO. .I'm not opposed to another T'S. Meeting to discuss and make a few ideas and deals..;) let me know..

Author:  jabo [ Thu Oct 13, 2016 6:51 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Remember the IJN must attack Midway. So they will be coming for you on that heading from the start.

Author:  Juice= [ Thu Oct 13, 2016 7:28 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

--

352nd, certain members wish to be in Buffalo's.

We can do search or escort or whatever. No matter what these certain Buffalo'ers will be in the Air Killing them All.
Want to make sure there is not suddenly no room for the Marines.

Submitted

Juice

Author:  Gums [ Thu Oct 13, 2016 7:46 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Aye Aye!

Some good points already.

If not for the stoopid 100% gas rule, our SBD's might help defense of the island. That being said....

I maintain the NS and two Nomads could lurch at T+0 and head northwest and straight west. Carry a big egg and take 2 or 3 wingies.

Our sighting of the IJN fleet or scouts or strike folks should, even if our Nasal Radiators can't takeoff until t+45. Dudes on the island can tke off any time.

Can't find a rule that prevents our lites on Midway from taking off at T+0 and helping we slower scouts. Our guardhouse lawyer, Wolf, might find something in 'RULE 10, a, ii" heh heh.

Gums sends...

Author:  dewolf [ Thu Oct 13, 2016 8:30 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Gums wrote:
Aye Aye!

Can't find a rule that prevents our lites on Midway from taking off at T+0 and helping we slower scouts. Our guardhouse lawyer, Wolf, might find something in 'RULE 10, a, ii" heh heh.

Gums sends...


The EXCLUSIVE fighter available on Midway is the Brewster Buffalo. Up to (12) of them can launch at T=0. IF those airplanes are used as "scout protection" Midway will be wholly unprotected as the CBG fighters cannot even takeoff until the IJN strike is AT Midway or even on their way home from that strike.

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Author:  dewolf [ Thu Oct 13, 2016 9:30 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Midway Island

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On Midway, all guns are required targets, barracks buildings are not. Midway may close with the IJN strike, but can't be captured. Should that occur, the Buffaloes could recover there, but they will be "done for the night", as would the "strike" aircraft should they recover on a closed Midway field. IF the "strike" ac happen to have enough fuel remaining, they could recover on the carriers and continue. That would be IF there is enough fuel to go from the USN carriers to the IJN Task Force and return. Theoretically, the carrier-borne strike "could" hit the IJN fleet and recover on Midway, but then everybody is "done for the night".

Author:  Gums [ Thu Oct 13, 2016 9:54 pm ]
Post subject:  Re: TPM Frame 3 MIDWAY Set-UP

Aye!

I was not thinking about wasting the lites purely for scouts, but using a few to reach out and try to find the incoming strike and take action.

The 4 or 5 scouts in SBD's have .50 cal guns, so are not dead ducks in a turning fight once light.

The IJN must attack the island, and our boats are too far away to help on first IJN attack.

Using basic speeds and lurching from their boats, the IJN can't hit the island for 20 or 30 minutes, huh?

Seems a few lites could be a CAP way out there while the dedicated scouts zoom out further looking for and finding the boats of the main task force.

jez tinking.......

Gums tinks....

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