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 Post subject: Knights AAR Frame 1
PostPosted: Mon Sep 14, 2015 9:30 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
It was a slow start getting up because of not having no TS, but thanks to DOBS, we were able to use theirs.

THANKS MUCH DOBS!!!

We only had 4 bombers and 4 fighters and only lost one because of getting departed from the group. He ended up 107 miles from the target and ran out of fuel. We were able to get to the target but didn't have enough assets to close it.

Here are the problems I see that need to be looked at before Frame 2.

1. The lack of GPS is not allowing us to set way points for our AI's Why is this important? If they hang with us, they will drop their bombs when we do. Sending them off, they won't drop and this allows us to have a smaller bomber group and use our AIs smarter.

2. Not being able to move the map around caused programs as well.

3. Not being able to test off line with S3 settings was also a problem. We need to be able to do this and test out our bomb loads.

Having no GPS was fun and being a RL pilot it was easy navigating. Still we have to remember not everyone is as savvy as others are.

We bomber dudes love bombing and blowing chit up and not being able to complete the job after a long run is frustrating.

Please consider these observations.


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: Knights AAR Frame 1
PostPosted: Mon Sep 14, 2015 11:42 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
Glad we could help with the TS.

The Combined Arms map does not move? Or something whacky?

Practice offline should require you to log into S3 arena, log out. Go offline same terrain in freeflight mode and retain settings.

Maybe CA front end prevents that from happening. Still should be able to do everything without CA (except wingmen).

Not understanding the GPS required for wingmen..I need to fire up that side and see how to control them. If that is a requirement, we can always present this to JABO to make a decision on.


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 Post subject: Re: Knights AAR Frame 1
PostPosted: Tue Sep 15, 2015 12:38 am 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Thank you Dobs and that sounds great!


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: Knights AAR Frame 1
PostPosted: Tue Sep 15, 2015 6:05 am 
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Joined: Sat Nov 09, 2013 2:38 am
Posts: 213
Not sure if this will help with the AI's Hawk, because I am not familiar with the combined arms interface for bombers. Can you keep your AI's with you all the way to target, then right before you drop, tell them to land somewhere else? As soon as you drop your eggs, tell them to form back up. They should still have all their bombs and be close by.


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 Post subject: Re: Knights AAR Frame 1
PostPosted: Tue Sep 15, 2015 2:00 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
jlordj wrote:
Not sure if this will help with the AI's Hawk, because I am not familiar with the combined arms interface for bombers. Can you keep your AI's with you all the way to target, then right before you drop, tell them to land somewhere else? As soon as you drop your eggs, tell them to form back up. They should still have all their bombs and be close by.



Hawk put this video together showing how to use the wingmen. Everything is done by clicking on their "dot" on the GPS map.

https://www.youtube.com/watch?v=3cb8ICY86Qk&feature=youtu.be

Unfortunately, if we are going to use AI wingmen the way they are meant to be, inflight dots need to be on. It would be nice if the programmers could make a quick key to cycle through your 3 or 4 planes but it isn't how it is now.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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 Post subject: Re: Knights AAR Frame 1
PostPosted: Tue Sep 15, 2015 8:54 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Working on an interim fix with SPINDZ


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