Beaver wrote:
Shouldn't Joker/Bingo fuel be on a radius from our carriers, sorry, but I don't understand.
Yes they should.
However, I don't have any method of tying a Bullseye to a moving mobile object file in the game.
So I estimated the position of the Northern carrier group at our estimated ETA after sortie 1 in Frame 3 and made the center point of the Joker/Bingo in between there and the position at end of the Frame so it would work equally badly for both sorties.
There are simple distance rings and the information could be presented in a text chart form if that is easier to follow.
Here is the math for the F6F at .75 fuel modifier
Bingo 75% throttle at 10,000 feet requires 8 gallons to go 10 miles
Joker 100% throttle for 10 minutes requires 65 gallons PLUS 12 gallons for each 10 miles at 10,000 feet
I edited the map to add a text chart for JOKER/BINGO