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PostPosted: Sun Dec 07, 2014 5:29 pm 
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Joined: Tue Nov 12, 2013 12:08 am
Posts: 77
23rd Copies!


Commanding Officer
23rd Fighter Group

Hitman


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PostPosted: Sun Dec 07, 2014 6:09 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
noflyz wrote:
MuskieZZ wrote:

hopefully noflyz will modify this to include the additional data.

Good luck all! These are always exciting series. should be a lot of cool videos after the frame. :D


Fighter routes and bomber angles and distances included.

Attachment:
BBD1.dtf



THANKS Noflyz!!!

Just got back from watching my son wrestle this weekend.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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PostPosted: Sun Dec 07, 2014 6:33 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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So to get the AI mbls at the right level speed I should set them for the groundspeed indicated at 90% throttle at the altitude indicated? They will be at different altitudes than the player boxes so if there is some overlapping it wont effect bomber players but I would like to keep them seperated as much as possible.


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PostPosted: Sun Dec 07, 2014 6:53 pm 
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Location: Northern Minnesota
jabo wrote:
So to get the AI mbls at the right level speed I should set them for the groundspeed indicated at 90% throttle at the altitude indicated? They will be at different altitudes than the player boxes so if there is some overlapping it wont effect bomber players but I would like to keep them seperated as much as possible.



We will be running 100% all the way to target.


<S!>
MuskyZ
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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PostPosted: Sun Dec 07, 2014 7:11 pm 
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Thanks. I think it will look good but the boxes will be spread out enough to represent a large formation and not have too much warping for LW fighters inbound to each small grp of AI. I am getting about 162mph(I) and 229(T) in a B17G at 22,000ft with 50% gas and 1000lb loadout at 100% throttle


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PostPosted: Sun Dec 07, 2014 7:21 pm 
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Talk about rusty how do I load the supplied .dtf?


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PostPosted: Sun Dec 07, 2014 7:29 pm 
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Joined: Thu Nov 21, 2013 10:58 pm
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jabo wrote:
Talk about rusty how do I load the supplied .dtf?


Copy it to the warbirds folder and recall with

.dotfile bbd1

In case that's not working make sure it has not gotten renamed to bbd1.dtf.txt.

you can use the full name too in that case

.dotfile bbd1.dtf.txt


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PostPosted: Sun Dec 07, 2014 7:53 pm 
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No I was a retard, I didnt have the map pulled up in mission editor. DOH


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PostPosted: Sun Dec 07, 2014 9:00 pm 
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jabo wrote:
No I was a retard, I didnt have the map pulled up in mission editor. DOH


:-)

Here's something that will help w/ mission editor. The tech forums Iv posted one for all maps (at the time) need to do it for some of the newer ones too.

https://www.dropbox.com/s/21z9ik6njhkvyjx/eto_grid.dtf?dl=0
https://www.dropbox.com/s/vql5abhhy3owj0w/etocdar.dtf?dl=0

Load it after you load other dtfs as it does not have a .mapclear in it. Or for convenience you can stick it into the bottom of other dtfs.


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