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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Sun Mar 19, 2017 8:25 pm 
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Joined: Wed Nov 13, 2013 1:05 am
Posts: 164
How is it they now have an airfield at F1?


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-fooo-
23rd Fighter Group, 76th Fighter Squadron


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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Sun Mar 19, 2017 9:00 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
14. Closed Fields - fields closed during play will remain so for the series.

It was on MSNBC last night. :)
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Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Sun Mar 19, 2017 9:04 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Kinda my fault. This terrain has been updated for MA play since we last used it. I did not know several radars etc had been added. Turns out there is the capability to take off from F1 now.


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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Sun Mar 19, 2017 9:27 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
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Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Mon Mar 20, 2017 10:51 am 
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Joined: Sat Nov 09, 2013 7:15 am
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F-1 BDA Dept.

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"Runway": The Label That Made It All Possible

In this N-S view of the West side of F-1, some of the damage done by our Wellintons is shown. Most of the damage done to the port was "in the middle" of the port and between the port and the radar facility. The radar towers were severely damaged, as were selected buildings at the Power Station. No guns were hit, and lots of structures of various types remained.

Destroyed at F-1 (Phenix list will be better)
(2) Refinery Buildings
(4) Refinery Tanks
(2) Refinery Pipe
(2) Factory
(1) Avionics Factory
(2) Warehouse
(1) Radar Station
(6) Radar Emitters
(3) Power 1 Structures

CO -Fooo- cooked-up the AI plan and NoFlyZ assisted by making the script run well for the first time this Series. <S> guys!

Nice job Mr. -Fooo-! <S>


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Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Mon Mar 20, 2017 10:19 pm 
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Joined: Wed Nov 13, 2013 1:05 am
Posts: 164
Thanks Dewolf!

I believe those are all 2-pointers... 23 x 2 = 46!
I also think we got on the order of 20 Ju88s and 20 Panzers...
Only saw 8-9 Wellingtons credited to enemy pilots.


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23rd Fighter Group, 76th Fighter Squadron


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 Post subject: Re: MOL Frame 3 Orders
PostPosted: Mon Mar 27, 2017 8:30 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
As I have said before the log does not score any damage done by AI routines. If you are shotdown by a Destroyer you just show up as killed in the log not what shot you down. Same for BDA, nothing a AI bomber destroys shows up in the log. So its a bit subjective when the CM has to roam around trying to figure out what has and has not been destroyed.

That being said noflyz has a nice script that records the damage at a specific time into the buffer when run. In the S6s some targets are classed as industrial and others as warehouses and other as houses. This terrain is not very consistent applying objects to the same type of visual representation.


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