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 Post subject: KHN frame one
PostPosted: Thu Jan 12, 2017 9:31 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

The Nomads are gonna fly with the Stalkers if that's O.K.
+++++++++

Looking at points I am upset.

If buffs are worth so damned much, then the IJN boats should be at least equal to a B-25, and IJN ack should be severely limited. 'course, we could increase bufftuff, but gee Gums, if we did that an enema lite might only damage you and not kill you.

ITOH, at least our drone kills don't count as much as we die hard buff-a-holics in our wimpy buffs.

+++++++++

On the plus side, my suggestion is that the human strike folks fly from Naha in Mitchells and go for boats and/or any DAR tgts that could help our squid strike forces.

Gums is TDY 15 Jan, but might be able to ride as an observer/gunner.

Gums sends...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: KHN frame one
PostPosted: Fri Jan 13, 2017 4:52 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Player kills are worth a lot because with the CA interface you can jump to another plane after the one you are in is damaged too much and it is awarded as a drone kill. Generally there are only one or two player kills for every 4 drone kills. Unfortunately we cannot separate the drone kills from the AI kills in the mbl routines. The mbl routines are very easy to kill. They do not act like regular aircraft damage but go down to short bursts anywhere. CA drones seem to act like regular aircraft and have their damage even when the player is not in them.


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