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 Post subject: JABO QUESTIONS
PostPosted: Fri Mar 11, 2016 11:37 am 
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Joined: Sat Nov 09, 2013 5:28 am
Posts: 144
We need a definitive on this as there's still some confusion about the CA log in for bombers.

I don't have any time to track down the posts where you say something or Spin says something...
Hawk doesn't have any time either.

Hawk is convinced that when you say:
"You have to b above 300 ft" in reference to using the CA, you man that once the player is above 300 feet you can begin to command your AIs to do whatever you want.
I took it to mean that you have toy be above 300 feet before you could switch to your AIs for piloting purpose.

As I remember (bit fuzzy these days) the idea, for the S3 arena, was to keep your wingmen with you in close formation to add to defensive firepower, bomb load and to give the buffers the chance of 2 extra lives.
It was not intended, in the S3s, to allow the buffers the ability to have their AIs loiter somewhere.

We need an answer to that please.

Now we have players saying get rid of the CA in the S3.

I had very little tome in the CA, and what Hawk wants I think is fine in the Main Arena or the CA arena (CA is rally a good idea in my opinion) but is handled differently in the S3.
Thanks in advance.


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 Post subject: Re: JABO QUESTIONS
PostPosted: Sat Mar 12, 2016 6:14 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Bombers have three options;

1. Login using the bomber\gv interface select wingmen and jump between them as they die.
2. Login using the fighter interface select wingmen and us them as part of your formation but once you die you are doen, no jumping.
3. Login using the fighter interface DO NOT select wingmen and when you die you are done for the night.

AI wingmen will go haywire on you if you send them away near any enemy units so its too risky to do that unless you want and early end to the night. The best way to survive using the bomber login is to keep them close and keep your formation above 300ft AGL so that when you switch between them you dont get stuck on land or water. Its a known bug and is proving difficult to squash.

But by all means if you do not want to use the CA then dont. We have lots of options now so you can continue on as before or try the new thing, your choice.

From the rules from this event, the one before and the one before that.

9. AI drones - every player that uses an eligible bomber in a frame may take up to 3 wingman with their lead aircraft. To do so they must use the bomber\GV login so they can jump between their drones making them more effective and immerse. All bombers both player flown and AI will have the same damage strength and count the same as regards to points. It is best to keep your AI with you and not have them attack targets as they are prone to get lost and then are easy targets for enemy aircraft. Proper formations need to be flown while using these AI drones. For take-off it is recommended to put your AI in trail as close as possible so they dont wander. After you are airborne the minimum distance between AI is 100 ft. Players need to be aware of their AI when running formations and try and not stack them against each other. Using slightly different altitudes helps in this overlapping. Any formation deemed to be too clustered will be asked to shake out their separation a bit. With lag and such it is difficult but please try and make your formation look as realistic as possible. All bombers and strike aircraft may take drones. Bomber pilots that wish to use the old system simply have to login using the fighter login and select the number of wingmen they want, 0 to 3. Using this system when you die you are finished for the night and cannot jump to your AI wingmen.


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