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PostPosted: Wed Nov 25, 2015 6:27 pm 
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Joined: Wed Nov 13, 2013 1:05 am
Posts: 164
Sorry if I missed this from another thread... But I have to ask the dumb (?) question...

So far every frame I've seen, the AI separate and dive-down at the target. The enemy is not even focusing on manned aircraft anymore and is racking in the points killing these low AI... Most of us fighters know that we are outmatched below 15K or so, so we are staying up high with you...

Why is this happening? We need you to fix your formation settings ASAP! At this point it would be better to not even bring them, if everyone gives the enemy points... AI losses will probably outweigh what you score in dropping bombs.


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-fooo-
23rd Fighter Group, 76th Fighter Squadron


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PostPosted: Wed Nov 25, 2015 6:58 pm 
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Joined: Wed Nov 13, 2013 1:05 am
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So from the scoring, I see:
AAA = 0 points
Main Structures = 0.25 points
Industrial Structure = 0.5 points
Full field closed = 10 points

Wellington = 2.5 points
Blenheim = 2.0 points

I haven't seen a field closed yet in a single strike (or multiple) for the main bomber formation, so let's just take that off the tally sheet... I doubt the AI take out more than 2 targets for ~ 0.5 points... and their loss is 4-5 points.

Why are we taking the AI, again????


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-fooo-
23rd Fighter Group, 76th Fighter Squadron


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PostPosted: Wed Nov 25, 2015 11:18 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Hey Fooo, the problem is that the AI does not score any points for the targets they destroy. It does not matter how much they destroy, the Allies get no points.

I believe the AI aren't being called back to the formation, so they just fly around in circles, low over the target.

I think what is needed is a command that makes the AI drop their bombs without diving down. There may be one, but I didn't see it.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Thu Nov 26, 2015 7:09 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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The AI wingmen should allow you to survive better as a bomber or strike pilot. That is if you can keep them close to you and use them to jump to when your own ship goes down. Takes some getting used to and their are glitches but sometimes you will see a bomber pilot killed 3 times over the course of a night when he or she would have been out at the first death. I think using the AI wingman is best as a defensive measure and not an offensive one. Sending them to attack often causes them to get lost, stuck on mountains or trail behind unable to climb back up. Just from past observations the bomber guys that do best keep their wingmen with them and use them as a defensive shield. Just my 2 cents as I have not used them in play.


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PostPosted: Thu Nov 26, 2015 7:48 pm 

Joined: Fri Nov 08, 2013 9:36 pm
Posts: 191
I believe the Allied Ai have been used in the S3 in the same manner as the DR's use them in the MA. Not sure if that's the intent of the Ai use in the S3.


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PostPosted: Fri Nov 27, 2015 10:58 am 
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Joined: Tue Nov 12, 2013 3:04 am
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-fooo- wrote:
Sorry if I missed this from another thread... But I have to ask the dumb (?) question...

So far every frame I've seen, the AI separate and dive-down at the target. The enemy is not even focusing on manned aircraft anymore and is racking in the points killing these low AI... Most of us fighters know that we are outmatched below 15K or so, so we are staying up high with you...

Why is this happening? We need you to fix your formation settings ASAP! At this point it would be better to not even bring them, if everyone gives the enemy points... AI losses will probably outweigh what you score in dropping bombs.


Hey FOOO:
I appreciate your concern about losing the Ai bombers. I even considered NOT bringing them because they are very difficult to control. I brought them in Frame 4 because I thought I had found the secret to keeping them with us. And we did, until we hit F117 and made our turn for home. In the turn, for some reason beyond our control, all the Ai began to lag behind us. We had babied those extra planes all that way and kept almost all of them with us, until then. It has nothing to do with our formation. The program has something wrong with it. As Jabo said, it has been good for us to keep them with us for defense, but the down-side has been losing quite a few of them.

The situation we find ourselves, as per discussions with fighters, is that our bombers have to stay high for protection. The enemy's bombers have absolute free reign for low level attacks. None of our fighters want to do down to strike them because they are at a disadvantage against the MC200. We get that. What we don't understand is how the MC200 has been able to continue to attack our bombers at 15-20K. They weren't supposed to be so effective at that altitude, we were told.

Hope you have a better understanding of the situation, now.

Thanks <S>


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PostPosted: Fri Nov 27, 2015 2:05 pm 
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Joined: Tue Nov 12, 2013 3:04 am
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-dazed wrote:
I believe the Allied Ai have been used in the S3 in the same manner as the DR's use them in the MA. Not sure if that's the intent of the Ai use in the S3.


DAZED:
You have no clue what you are talking about. If you have something to say, it should take the form of question not a false accusation. You might learn something, if you try it.

FYI, we have NEVER sent our Ai in to strike targets during this series. Under other circumstances (Main), it is perfectly acceptable to do so. In the S3 arena, the Ai settings are goofed up. It would be great if someone could fix the Ai so he will stay close to the primary bomber, even when using WEP. But, they do not. After the first 5 minutes of WEP, if we engage the max continuous power, they begin to fall behind. Therefore, in frame 4, we didn't use the continuous power and they stayed with us all the way to target. In order to get to the requested altitude of the fighters (18K+), it takes us longer time. Without the max continuous power, the B25C doesn't want to get much more than 18K. We were able to get to 22K with it in the third frame, but we lost our Ai in doing so.

Now, I don't know how ya got the burr under your saddle, but I sure wish you'd just back off me and my squad, please.

<S>


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PostPosted: Fri Nov 27, 2015 2:07 pm 
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Joined: Tue Nov 12, 2013 3:04 am
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Beaver wrote:
Hey Fooo, the problem is that the AI does not score any points for the targets they destroy. It does not matter how much they destroy, the Allies get no points.

I believe the AI aren't being called back to the formation, so they just fly around in circles, low over the target.

I think what is needed is a command that makes the AI drop their bombs without diving down. There may be one, but I didn't see it.


We have not sent our Ai in to strike. It would be great if they could drop bombs without diving down. It would be great if we could just keep them with us the whole time. Haha.

<S>


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