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Der Nebel JG100 HOG 3rd Frame AAR
http://squadselectseries.com/s3forum/viewtopic.php?f=5&t=681
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Author:  trigr= [ Mon Jun 02, 2014 6:42 pm ]
Post subject:  Der Nebel JG100 HOG 3rd Frame AAR

Trigr=, Crommm, Gflyer, Kapsyl and Rock launched from F43 in Bf110Cs at T + 4 and grabbed south. En route we got reports of multiple sections of Hurricanes south of us moving north. We turned north to join up with 4th . We engaged higher Hurricanes northwest of F92. Outnumbered and sub-e it was a very short engagement for us and we were eliminated as an effective fighting force by T + 29.

Kills: 0

Losses: 4 (Gflyer, Kapsyl, Crommm and Rock.)

Author:  phenix [ Mon Jun 02, 2014 9:35 pm ]
Post subject:  Re: Der Nebel JG100 HOG 3rd Frame AAR

Logged in at t+70 to find my squad was gone. :)

Flew with the 4th only to be shot down in the first few seconds of a long engagement with the 352nd.

There is just no way 110's have a chance with these Hurris, especially if even or out numbered. There is currently a 26-7 kill ratio between 110's and Hurris after 2 frames and it will grow after this frame.

We may need to rethink what we want the 110's to do. All the map ever shows during a frame is 2 large green groups that dominate their respective area.

Author:  -dazed [ Mon Jun 02, 2014 10:23 pm ]
Post subject:  Re: Der Nebel JG100 HOG 3rd Frame AAR

When the 4th agreed to fly axis for non historical TOD's, I drooled at the prospect of flying the AM6 against the F4f. Hrmmm... we flew allied during that S3. Darn it! This tour, I was really hoping to see something like early 109's vs P-40, Hurricanes, and maybe some early Spits. NO.. we got 110c vs Hurri I & II.

Once you set your mind on the fact that your metal is not the correct weapon for the fight, the challenge of simply trying to do better than you thought possible kicks in, and the fun returns. Maybe that's a losing attitude, but for now it's the best I can muster. If I can't beat them, I hope to at least provide a challenging engagement! Personally, I'm failing at that so far.

Author:  Rock-- [ Mon Jun 02, 2014 11:48 pm ]
Post subject:  Re: Der Nebel JG100 HOG 3rd Frame AAR

I'd like to see the Ki-43 stats vs the allied aircraft. It has to be just as bad or worse. The only plane we got which should dominate is the Me-109; and only one frame in it.

Author:  trigr= [ Sun Jun 08, 2014 3:01 pm ]
Post subject:  Re: Der Nebel JG100 HOG 3rd Frame AAR

Be careful with the 109 E4aa because the engine torque is modelled backwards, biased towards a right handed roll on throttle up instead of a left handed roll the way that you would expect in an aircraft with a prop that rotates clockwise from the pilot's perspective. The precession force is correct and the prop art is correct but the torque is backwards and that makes this aircraft a real handful to fly because you have to remember to manipulate the throttle in the opposite direction than you are used to in "left handed" aircraft. Throttle up to roll right and throttle down to roll left instead of the usual. I never get it right.

Assuming that you do get that part right then the complication in the E4aa vs Hurri matchup is that it hurts your instantaneous turn rate. Ordinarily if you start your attack pass above 300 ias, about D6 behind, go nose low to activate the effect of the precession force and drop a notch of flaps around 290 ias you could get about 90 degrees worth of good turn rate behind a left breaking Hurri that would get you a "below the windscreen" deflection shot. The problem with the torque force being backwards is that it negates part of the effect of the left handed precession and you can't get the turn rate that you need without pulling the throttle back. With the huge lift drag of the 109 wing the loss of thrust reduces the amount of time that you can achieve a superior turn rate and the price of that one, poor snapshot is that you find yourself sub-e, outnumbered and running for your life. After your shot roll the poor bird inverted, dive straight down, roll 360, check your bandits and then break in the direction that their belly sides are pointing. Hopefully this generates enough separation to create a good escape. Remember that gun recoil is modelled so you don't have to worry so much about getting sniped in a tail chase.

trigr=

Author:  briar [ Sun Jun 08, 2014 10:52 pm ]
Post subject:  Re: Der Nebel JG100 HOG 3rd Frame AAR

trigr= wrote:
Be careful with the 109 E4aa because the engine torque is modelled backwards, biased towards a right handed roll on throttle up instead of a left handed roll the way that you would expect in an aircraft with a prop that rotates clockwise from the pilot's perspective. The precession force is correct and the prop art is correct but the torque is backwards and that makes this aircraft a real handful to fly because you have to remember to manipulate the throttle in the opposite direction than you are used to in "left handed" aircraft. Throttle up to roll right and throttle down to roll left instead of the usual. I never get it right.

Assuming that you do get that part right then the complication in the E4aa vs Hurri matchup is that it hurts your instantaneous turn rate. Ordinarily if you start your attack pass above 300 ias, about D6 behind, go nose low to activate the effect of the precession force and drop a notch of flaps around 290 ias you could get about 90 degrees worth of good turn rate behind a left breaking Hurri that would get you a "below the windscreen" deflection shot. The problem with the torque force being backwards is that it negates part of the effect of the left handed precession and you can't get the turn rate that you need without pulling the throttle back. With the huge lift drag of the 109 wing the loss of thrust reduces the amount of time that you can achieve a superior turn rate and the price of that one, poor snapshot is that you find yourself sub-e, outnumbered and running for your life. After your shot roll the poor bird inverted, dive straight down, roll 360, check your bandits and then break in the direction that their belly sides are pointing. Hopefully this generates enough separation to create a good escape. Remember that gun recoil is modelled so you don't have to worry so much about getting sniped in a tail chase.

trigr=


You are right trgr. I haven't flown that model much but in testing it seems like the torque modelling is hosed. On takeoff you can correct with the proper direction rudder deflection but have to go opposite in roll. It kind of sucks that the most competitive plane we have is hosed to the point of being difficult to maneuver in a fight.

<S>

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