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NGD Frame Two Suggestions http://squadselectseries.com/s3forum/viewtopic.php?f=5&t=3026 |
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Author: | Darryl [ Sat Jan 19, 2019 9:54 am ] |
Post subject: | NGD Frame Two Suggestions |
Woke up too early and can't go back to sleep. What to do?... I know, let's run some ideas for frame two up the flag pole. Suggestion One Sortie One: 1. 352nd and L6 up from F80 and climb hard directly toward F77 to engage enemy fighters. 2. 23rd takes off from F80 and climbs NE hard to create the illusion of the bomber group grabbing altitude before turning back toward F77 to assist in slaughter of enemy fighters. 3. Bomber group flies NOE SW from F82 to strike F106 (13 points) and F104 (5 points). Sortie Two: 1. 352nd, L6, and 23rd up F80 and take up altitude advantage over enemy near F77. 2. Bomber group lifts from F82 and hits F77. (5 points) Sortie Three: 1. 352nd and 23rd up F80 position over F77 again. 2. Bomber group and L6 run NOE back down to hit F105. (15 points) NOTE: Wife notified me of a surprise trip to celebrate 35th Anniversary and birthday. I won't be able to attend tonight's frame 2. Please direct all derogatory comments to my wife because it wasn't my idea. |
Author: | split [ Sat Jan 19, 2019 3:28 pm ] |
Post subject: | Re: NGD Frame Two Suggestions |
I'm at work today, no time for a long post or to think about it much... The email kaceyj sent out says that this frame is set for a battle at Milne, which is down South in the 106 area. I assume we are supposed to attack there to backup our ground forces. <S> split |
Author: | -tmoa- [ Sat Jan 19, 2019 10:00 pm ] |
Post subject: | Re: NGD Frame Two Suggestions |
I will most likely be late if I'm able to show up at all this week. My only comment for consideration is that we have two more frames before the Allies begin to receive planes that will really tear up our IJN/IJA aircraft, so let's maximize ground points while we still rule the sky. Banzai! Nick |
Author: | =vslp= [ Sun Jan 20, 2019 1:47 am ] |
Post subject: | Re: NGD Frame Two Suggestions |
I might suggest 102 also as a strike option List of targets 102 4 warehouses 500 pts each to kill 1dock 2000 pts to kill 104 3 warehouses 1 dock 106 4 warehouses 6 houses 400 pts to kill 3 docks 105 6 ammo's 1000 pts to kill 4 hangers 1000 pts to kill 6 fuels 400 pts to kill 3 houses 1 radar em 103 11 houses (1) is on a empty runway located inland a bit 1 radar station 750 pts to kill 1 HQ 1000 pts to kill 6 ammos 2 hangers 4 fuels 1 radar em 660 pts to kill bomb damage values 60 kg 370 pts 100 kg 430 pts 250 kg 775 pts 500 kg 1109 pts 800 kg 1640 pts Target values were given as per each target Any changes tween now and then, will put up |
Author: | OhShix [ Sun Jan 20, 2019 9:13 am ] |
Post subject: | Re: NGD Frame Two Suggestions |
F76 is an easy closure, 4 warehouses and a dock. Two MG for AA |
Author: | =vslp= [ Sun Jan 20, 2019 2:51 pm ] |
Post subject: | Re: NGD Frame Two Suggestions |
looked at muzz updated map with radar coverages....allies may be looking for the obvious aproach to thier fields......perhaps the hole in thier radar coverage suggests and approach from the sw toward thier fields.....with no id on radar, when we do appear on thier radar, could be mistaken for friendlies. Suggested areas to look for ships would be ib milne bay from Darwin area and may hap even the extreme se corner of map. Reminder that sinkings dd's and carrier score as much as airfields, with perhaps much less effort ( if opportunity presents itself) |
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