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DOD - Frame III Orders
http://squadselectseries.com/s3forum/viewtopic.php?f=5&t=2674
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Author:  -tmoa- [ Sat Dec 02, 2017 5:31 pm ]
Post subject:  DOD - Frame III Orders

Edits in red

Valiant warriors of the Emperor,

We have before a glorious opportunity to show a fat, bloated enemy the honor of the Empire of Japan! They have laid before us the Navy of the United States; moored and unprotected. We will strike hard and fast!

We will attack from the northwest and from the south.

Image
Attack routes from carriers

Doolittle Raiders and Nomads: Lift in B5N's (Kate), climb to 6,100 m (20,000'), take the northern route to the target. If possible, level bomb the target area from altitude and egress at altitude. (Hit Ford Field and the ships moored there.)

Luftflotte 6 and RCAF: Lift in D3A's (Val), climb to 6,100 m (20,000'), take the southern route to the target. Fly directly over your target, chop throttle, deploy dive brakes, and drop vertically onto your targets. (Hit Ford Field and the ships moored there.)

4th Fighter Group: Lift in A6M3's (bomb loadout optional) and escort the D3A's (Val) flying the southern route. When they dive, they will be vulnerable to Allied aircraft and need the extra protection. If you opt to take bombs, drop them onto targets of opportunity as you dive down with the D3A's. (Be mindful of wing loading in the dive.)


8th Fighter Group: Lift in D3A's (Val), remain NOE and proceed to the target along the northern route. This will present a "hi-low" attack from the northwest and a high dive bomber attack from the south.

We will need to decide how to commence the second wave depending on the response of the Allies. Remember, they will be allowed to attack our carriers.

I have some reconnaissance photos of the targets areas.

Image
Pearl Harbor from the south, at 6,100 m (20,000')

Image
Pearl Harbor from the northwest

Image
View above Pearl Harbor

Image
Ford Island from the south

<Banzai!>

Nick

Author:  Sakai [ Sat Dec 02, 2017 5:51 pm ]
Post subject:  Re: DOD - Frame III Orders

Nice recon photos, Tmoa-san!

Val practice later on today.

Author:  bombr- [ Sun Dec 03, 2017 3:58 pm ]
Post subject:  Re: DOD - Frame III Orders

4FG copies. FYI as the arena is currently set up the Val does not have a torpedo option.
bombr-

Author:  -tmoa- [ Sun Dec 03, 2017 4:00 pm ]
Post subject:  Re: DOD - Frame III Orders

bombr- wrote:
4FG copies. FYI as the arena is currently set up the Val does not have a torpedo option.
bombr-

Ugggggh! Weiser, take a look into this.

Author:  Beaver [ Sun Dec 03, 2017 10:01 pm ]
Post subject:  Re: DOD - Frame III Orders

The Kate has the torps :D

Author:  -tmoa- [ Sun Dec 03, 2017 10:33 pm ]
Post subject:  Re: DOD - Frame III Orders

Yes. The orders have been updated; the 8th will attack with bombs after making an NOE approach from the northwest.

<S>

Nick

Author:  weiser [ Mon Dec 04, 2017 12:09 am ]
Post subject:  Re: DOD - Frame III Orders

We like bombs too :)

Author:  Muzz [ Mon Dec 04, 2017 12:54 am ]
Post subject:  Re: DOD - Frame III Orders

Looking at Jabo's scoring tables:
Looking at the scoring table, our primary targets should be hangars and not static shipping!
Mission Results
Close LAF Operations 12.00
Close MAF Operations 10.00
Close SAF Operations 8.00
Close GAFLS Operations 7.00
Ship - Warship AI(moving) 6.00
Ship - Freighter AI(moving) 4.00
HQBarracksHangarTrain Station 3.50
Bridge SpanDock 3.00
Radar MastStation 2.50
Ship - warship(static) 2.25
Ship - freighter(static) 1.75
Ship - boat(static) 1.50
Military Structures(fuel,ammo,industry,warehouse) 1.00
Parked Aircraft 0.75
Tank AFV 0.50
Truck/Arty/AT guns 0.25


So… Hit moving ships or hit hangars!!
Ford Island
5 Hgrs north side of rwy (2 checkerboard, 3 brown roof)
3 hgrs, 1 HQ, 4 bldgs at SW end of the island

Hickham

10 checkerboard hangars along NW side of the main rwy.

Muzz

Author:  -tmoa- [ Mon Dec 04, 2017 12:57 am ]
Post subject:  Re: DOD - Frame III Orders

Good point Muzz. I was going to go on a rant about an A6M3 being worth more VP than a moored battleship but I didn't.

The risk-to-reward ratio would make any planner scrap the idea of an attack with these conditions.

<S>

Nick

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