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 Post subject: KHN Frame 3 CO AAR
PostPosted: Fri Feb 03, 2017 2:42 am 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
WAG Dept.***

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While COs Beaver and Jugggo were able to lead our IJ Forces to clear victories in Frames 1 and 2, it is embarrassing to report that Frame 3 looks like it was "about even" on points scored by both sides. Our IJ pilots were able to claim victories over (34) Allied bombers of two different types and (13) of their Corsairs. While our IJ pilots were kept busy with the human and AI bomber horde, the Allies were busy taking out our "small boats" at the southern tip of Kyushu Island. The Allies were able to sink (28) anchored IJ small boats at two different, and widely separated, ports in Frame 3. Other than the anchored boats, which were predominantly strafed for their kills, the Allies were not able to claim a single ground target. That happenstance "shouldn't" result in any loss of fields to the IJ side. IJ AAA in the Ports was basically useless only killing (3) of the enemy's aircraft; (2) fighters and (1) B-25. Since it was Frame 3, the Allies seemed to have worked out their AI sequencing, and managed to have a "second wave" coming in to our sourthern areas "just about when" our IJ fighters were looking to rearm or to put out an on-board fire from attacks on the first wave. This led to some amount of Allied success against our relatively undefended boats in the southern harbor.

No Frame CO could have asked more from the various Squads as all fought until there were no more fighters left to put into the fight. <S> to All.

Thanks to JG-51, Tainan Kokutai, RCAF 401, 416, & 417, the 8th FG and the 352nd FG for all of the support. Working with this particular group of Squads is truly a pleasure. <S>

*** For those unfamiliar, a WAG is a "Wild-Asxed-Guess".


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Sat Feb 04, 2017 2:37 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Great lead as usual dewolf and is always a pleasure flying with this group on the dark side of the force.

<{S}>


Jugggo
中佐
Chūsa
Commander
Tainan Kokutai


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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Mon Feb 06, 2017 10:26 pm 
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Posts: 917
jabo wrote:
Map remains basically unchanged

B24s did better this time around. The new units are getting used to the long distances in the Japan Islands. Escorted in to hit the industrial city of Kagoshima they met J2M anti-bomber interceptors that took down 15 Liberators over Southern Kyushu. At least 10 Franks and Jacks were shotdown by the escorting P47Ds and F4U1Ds as they tried to protect the strung out B24 formations.

About the same time the Liberators were progressing back to base harried by the Japanese. Lower B25s came in to hit the shipping at the ports in the southern bay. Many anchored ships were sunk by the twin-engine bombers and their escorting Corsairs. Five B25s and four navy fighters were lost for claims of five IJ aircraft.

Later in the frame with at least half the Japanese defensive force shotdown or crashed landed the second wave of B24Js and lower B25s meet only limited opposition and managed to heavily damage Miyakonojo, an important industrial base in the area as well hit shipping at the ports again. Still ten heavy bombers and five mediums were claimed for the loss of only three Japanese fighters. One of them a vintage Ki43 Oscar. With two cities covered in black smoke and 28 anchored ships sent to the bottom it was a good day of destruction for the USAAF.

With the industrial destruction and a huge number of anchored ships sunk the Allies won their first frame. The series is now very close going into Frame 4. Allies 339 and Japanese 333.

In Frame 4 the first B24J and P51D units move to Okinawa for use by players.

Good Luck in Frame 4.


FYI Dept.

Phenix' always-wonderful S6 site doesn't support the above conclusion. In the case of "industrial destruction" the S6 site shows a number of targets DAMAGED, but not DESTROYED, which "should" be the criterion for receiving "victory points" for ground objects. Namely, the Allies appear to have been "awarded" 37.5 points. IF we had Ch. 112 back in S3 play, actual "killed" targets would be known by all.

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Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Tue Feb 07, 2017 7:16 pm 
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Joined: Sat Nov 09, 2013 2:38 am
Posts: 213
Nice observation Wolf, I noticed only 20 objects were damaged on the BDA list, not the 25 the Allies were given credit for. Does the S6 page show objects destroyed by the AI bombers? Or only player piloted aircraft?

One thing about the scoring, if you shoot down a player piloted bomber, and he jumps to his mbls plane before he crashes, you only get the reduced points for killing an AI.


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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Wed Feb 08, 2017 11:16 am 
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It certainly would appear that damage done by the "mbls Air Corps" does not happen to show up on the logs in a fashion readable by the S6 folks. Lots of destruction points from "phantom" aircraft who's activities don't show up on the logs. Hmm...anybody notice if they had flat black paint schemes? :)

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Frame 3 BDA Chart from Phenix' S6 Score Pages

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Personal Note Dept.

Our Janitors have done a wonderful job of providing the players with an interesting Sunday diversion for years. As it happens to occur currently, from time to time, certain parts of the activities are "experimental". In the case of the enemy's "AI" B-24s this past Frame, the "experiment" started working and the bombs actually dropped when they got to the target. Now that we know what to expect from certain enemy flights, we won't be as "surprised" by their ability to score points. So as the points scoring system is occasionally on a "sliding scale" in S3 competition, some future points adjustments for various activities should be expected.
The final two Frames will be a bit more competitive with a nearly even score. . ALL of our airfields continue to be available to us. My personal recommendation is for us to wipe off the Frame 3 blood, patch those bullet holes in the windscreen, and go out and kick their butts in Frame 4!

Good luck to Dr. Dart!

<S>


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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Last edited by dewolf on Thu Feb 09, 2017 8:32 am, edited 2 times in total.

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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Wed Feb 08, 2017 9:15 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
There is a huge issue with the log that I believe cannot be fixed. I have asked but it goes into still air. It may require a rework of the entire system.

Basically if an AI routine does something in the arena it is not logged. So if you are strafing a DD or taking down a B24 and are hit by their gunners you just die and exit. No claim is registered to the AI that killed you. This is not like otto on a player driven aircraft or ground object static AAA which will log a kill. This is bad enough but worse is if you have AI drones and they drop their bombs can do damage but that damage is not logged. So basically you have to zoom around and observe what damage is done and if you are going to count it. Just add it in. If a CM doesnt know where the AIs have been its a hopeless task.

Along comes the CA login and I believe if you have your drones drop on your command the same issue arises but if you switch to them before they drop or use them one at a time like most vets seem to then the bombs are logged. Still not 100% sure on this, same goes for kills by the otto on one of your drones.

As always it would be better to have more humans playing.

Anchored ships and industrial cities are where the target points are.

In Frame 4 you will see player B24s which will be harder to down than the AI ones. Also the dreaded P51D is back.


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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Wed Feb 08, 2017 11:21 pm 
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Joined: Wed Nov 13, 2013 12:38 am
Posts: 641
Location: テキサス - Lae, 1942
jabo wrote:
Along comes the CA login and I believe if you have your drones drop on your command the same issue arises but if you switch to them before they drop or use them one at a time like most vets seem to then the bombs are logged. Still not 100% sure on this, same goes for kills by the otto on one of your drones.


Is it counted if a player driven bomber hits targets, but transfers to another plane just before he explodes?


~S~
~Sakai - 坂井
daimyosakai@gmail.com
Tainan Kokutai - 台南

Akatombo | White 576 | Curtiss AVG
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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Thu Feb 09, 2017 2:02 am 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
^^^
Your Schlossness:
jlordj wrote:
One thing about the scoring, if you shoot down a player piloted bomber, and he jumps to his mbls plane before he crashes, you only get the reduced points for killing an AI.


With Jlo's observation accurate, and now that the whole horde of mbls bombers can drop on target is why I suggested that some "scoring accommodation" would have to be developed. Mainly because the score was only a "little" out of wack when our score for victories over the "AI" bombers was substantially reduced and only the human controlled drones were dropping on their targets. So, IMHO, the Axis would need slightly more points for their activities, and the Allies less, OR the Allied point score for destroyed targets would have to be substantially reduced. IF the buff tuff goes up as advertised, the Axis are going to have difficulty finding any folks who are willing to attack one. With the BT we have now, our pilots may get one or two, but the buff is surely going to get our pilot before it's over.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: KHN Frame 3 CO AAR
PostPosted: Sun Feb 12, 2017 7:11 pm 
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Joined: Thu Nov 21, 2013 10:58 pm
Posts: 341
jabo wrote:
If a CM doesnt know where the AIs have been its a hopeless task.

But the AI has to be programmed to hit a specific target, one has to know what field it will hit.

It is then very easy to get an automated report of what is damaged. I'll be happy to work out a script for this purpose.

~S~
-noflyz


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