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 Post subject: OC Frame 1 CO AAR
PostPosted: Mon Jun 06, 2016 1:53 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
First off thanks to all for being flexible in this frame. <{S}>

We took out a few ships and a handful of bombers. Our numbers were light and used newer FMs. Went offline after and flew the 190A8, 1st boost stage is represented as max continuous with a slow heat build. 2nd boost is your 30 minute MIL/Climb power and 3rd stage is your "special/WEP" so when climbing you need to setup your climb speed between 160-165. It is a slow climber, will take forever but you can get it to alt. (Hopefully a little tweaking of the FM will help) was able to achieve 30k, pain in the ass but it can get there. I recommend step climbing. Meaning when you plateau on your RoC level out get speed going again and then continue to climb. Also with the latest updates on the S3 FMs (don't know about the MA) aircraft AoA is more noted, meaning if you are climbing or turn fighting and you fall behind the "power curve" if you fall behind on your speed it will take you little longer to gain that speed back. I am talking on the verge of stalling hence when you climb at alt and your RoC now start to go negative. To get the speed going again you will have to loose alt (nose down) then build speed up and continue climbing. Hope this helps.

As far as I could see they only close 1 V1 site (F47) others are damaged. Now I don't know what Jabo has in mind to "compensate us" for points for the lack of having V1 operable. I think we got killed more by bomber Ottos vs Allied fighters.

Again thank you for helping me in the chair.

Thanks to Jabo and Janitors.

<{S}>


Jugggo
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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Mon Jun 06, 2016 3:49 pm 
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Joined: Thu Nov 14, 2013 7:23 pm
Posts: 180
Location: Bay Area, CA
<S> Jugggo and thanks for performing the CO duties this frame.

Just a note about the 190-A8 from our perspective:

I believe this was about the same results that the other 190 squad had.

AC PERFORMANCE NOTE:
FW 190 A-8 could not perform well enough to be effective at the altitude of the bomber attack at 28k+.
We had to get rid of our drop tanks much earlier than we wanted to just to gain altitude.
In order to get to 29K and maintain altitude, we had to use boost 2 constantly, burning through fuel too fast as well as overheating the engine. We would drop to 100% T for cooling, and lose 2-3k in altitude immediately.
Many could not even reach 30K, which seemed to be the ceiling for that aircraft. I believe this should actually be around 37K. (just from minimal research I did on 190 a8)
By the time we made it to the BG, we could only catch them at co alt, with a very slow closure rate, thus exposing us to the guns and otto for too long, not to mention hanging us out to dry against the escorts.


Swanee
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There are 2 kinds of people in this world...
Fighter pilots – and those that wish they were.


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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Mon Jun 06, 2016 5:51 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Thanks Swanee I'm hitting the FM team with our findings. Dawger is away so don't know when any adjustments can be made. Thanks again guys(S)


Jugggo
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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Mon Jun 06, 2016 8:21 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Sorry about that Jugggo. I struggled with getting the V1s to work all weekend.
Not sure why the bombers still have such good high altitude performance. After the massacre of the Ju88s in SOM the buff tuff was set a bit high for B17s. I did see an excellent attack profile by pppepp over and over again against a single manned bomber but generally even the 109s had to come at the high bombers from dead six or beam attacks.
For all the repeated bomber attacks the bombers only closed one V1 site. Fighters closed two in the north. V1 sites are very hard to pick off from high altitude.

When we get the V1s fixed they will be flying pretty fast and furious so that should take away some of the Allied advantage in numbers. Couple tweaks will benefit the LW. Kapsyl gets a 110 so that will even things up a bit ;)


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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Mon Jun 06, 2016 8:53 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Jabo maybe a heavy cloud layer at 28k to even things up until the 190 issue is totally resolved.


Jugggo
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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Mon Jun 06, 2016 8:57 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
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Quote:
Not sure why the bombers still have such good high altitude performance.


Pretty simple.... FM team was told "leave the bombers alone".


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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Tue Jun 07, 2016 6:23 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
=dobs= wrote:
Quote:
Not sure why the bombers still have such good high altitude performance.


Pretty simple.... FM team was told "leave the bombers alone".


Actually I got specific instruction to "fix" certain issues that are contributing to already excessive performance.

I would suggest .sdot .minfuelb 100 to force 100 percent fuel on the bombers and bring their performance closer to reality.


Last edited by dawger on Tue Jun 07, 2016 6:53 pm, edited 1 time in total.

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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Tue Jun 07, 2016 6:49 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
I agree leave them alone...


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Wed Jun 08, 2016 7:03 am 
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Joined: Tue May 13, 2014 9:25 pm
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Hawk wrote:
I agree leave them alone...



So you dont care that the bombers flight models are incorrect and purposely given better than real world capabilities?


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 Post subject: Re: OC Frame 1 CO AAR
PostPosted: Fri Jun 10, 2016 4:37 pm 
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Joined: Sat Nov 09, 2013 10:58 pm
Posts: 57
Location: Texas
I care :(


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