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-dazed
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Posted: Mon Mar 07, 2016 5:31 pm |
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Joined: Fri Nov 08, 2013 9:36 pm Posts: 191
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Never sat in the big CO chair, (and most likely never will), but I think I would big wing all of our fighters to engage radar contacts, and let our bombers strike targets well away from feba or other known areas of conflict.
There should be targets available everywhere. Have the bombers roll at t+0 and head east to climb and stay well outside enemy radar. Once our fighters draw the full allied attention, release the bombers to hit targets far away from our action.
Just my 2 c3nts from the peanut gallery.
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Jugggo
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Posted: Mon Mar 07, 2016 6:12 pm |
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Joined: Wed Nov 13, 2013 2:04 am Posts: 220
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Coolon wrote: Just throwing this out there... are there any targets we can hit and be SURE it's down?
possibly sending in the JU-52 before it goes down... have the bombers form with the JU52s and get in front of them... perhaps some heavy fighters assigned to clean up after...
Seems like a lot of things could go wrong, but perhaps it will spur some debate. I believe the use of Jus is only for the FEBA not say MAF52
Jugggo 中佐 Chūsa Commander Tainan Kokutai
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Gums
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Posted: Mon Mar 07, 2016 7:19 pm |
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Joined: Sat Nov 09, 2013 3:00 pm Posts: 672 Location: Florida
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Horrido!
Not a lotta "industry" to hit, Juggo. Guess those follks are mainly growing tulips, making jewelry, fermenting grapes and dining at neat cafes.
I can't find the point chart for Axis, but bridges, DAR, et al should be same. Enema acft prolly same as our 109 pts. Ditto for armor.
Darryl and Dobs have both suggested the buffs hit where "they ain't". The bridges are especially tuff, and not a lot of them to be had. So armor and some structures are points, and we do not have to "close/capture" every steenkeeng feeeeld except to move the FEBA. That's a welcome change from many series.
I shall recce the fields and circle the barracks, dar and com structures that give us the most points. I am thinking south.
The disappearing map DTF's are being cleared by a CM "mapclear" command that highlights fields, so the two down south and one up north blink. If players use the "mapclear" cmd, they stop blinking for a few seconds, then start up. It must be a timed DTF, and the Dot Cmd cheat sheet I have didn't have the correct syntax or whatever. Otherwise we could load one that repeated every 10 seconds or so.
Herr Gums sends...
"God in your guts, good men at your back, wings that stay on - and Tally Ho!"
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Gums
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Posted: Mon Mar 07, 2016 11:07 pm |
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Joined: Sat Nov 09, 2013 3:00 pm Posts: 672 Location: Florida
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Horrido!
TNX for complement Zin. 4th knows and most lite gropes know that we buffers are patient and it is also realistic to take 30 or 40 minutes to grab.
I feel that the short DAR range came into play. 20 miles, if I can decode the rules. That ain't a lot if the buffs are coming in at 3 miles per minute or faster.
I am not sure about the "capture the flag" aspect of those JU-52 kites. My preference as a buff puke is to bomb things, blow up stuff, accumulate the "structure destroyed" points and cause mayhem. Maybe even live, heh heh
If Allied gardeners and jewelry makers wanna send in armor to some lonely Axis field, then good tgts for our jabo planes, and remember that the buffers have to fly one frame with Stukas ( good gun).
The Allies are getting more points killing armor and buffs than anything else. Haven't examined Hawk's BDA, but the Knights may be blowing a lot of our stuff to get points.
Herr Gums musing...
"God in your guts, good men at your back, wings that stay on - and Tally Ho!"
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