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PostPosted: Sat Mar 21, 2015 4:21 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Ford Island is the Bullseye

Screenshot

Image

Download Link

https://www.dropbox.com/s/j95d8a3i8v17v ... e.dds?dl=0


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PostPosted: Sun Mar 22, 2015 4:44 am 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
stupid question, how do I use it?


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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PostPosted: Sun Mar 22, 2015 2:41 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Move your pearl.dds file to a sub directory to have the original map for later use. :)

Then change the name of Dawger's file to pearl.dds and you will have the map with the grid lines. ;)


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Sun Mar 22, 2015 3:22 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
Muskiez were you asking how to put it in the game or how to actually make sense of it once it is there?


To make sense of it, think of a compass overlaid on Ford Island with range rings.

The pink lines (spokes) are RADIALS every 30 degrees...starting at 360 and working around....so 030 060 090. The white lines are RADIALS every 10 degrees...skipping the pink...
Range rings are yellow and are in Miles.

You give positions based on Radial/Miles. For instance the yellow arrow shape is 305/105, the Pink arrow 295/90, the green 315/115.

The nice thing is if you are at at the 290/40 and hear bandits at 280/20...you now they are roughly 20 miles to the ESE. Like anything takes getting used to.

60:1 rule--1 degree at 60 miles = 1 mile. So aircraft at 290/60 and 300/60 are 10 miles apart... Aircraft 290/30 and 300/300 are 5 miles apart...

But grid is still there (unless you disable it).

Dobs


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