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PostPosted: Thu Mar 19, 2015 12:44 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Changes Bolded and Underlined pretty bad when you can't read your own writing

Field Basing

Everyone is on the carriers ;)

United Mud Movers - your task is to clear the ack from 14 & 15. Once you hit the ACK, the Yankees can release so we want the Torpedo planes right on your heels.
All other bomb/strike squads take the Kate and a Torpedo.
Target the static ships at 14, 127 will send a pair for the 2 ships at 15.
If your wingman can save their torps we might find some shipping on the way out (if we spot some in the ingress we will wait till we make the big strike and try to get them on the way back)

I would like all of the fighters to go heavy and when the torps hit, drop your bombs on the fields you are capping.
We need to cap 3 fields to ensure the Kates have a chance to get away from the island.

Fighter Option 1
LF6 you will CAP F16 (hit ack if you can when you drop your bombs)
23rd you will CAP F11
475th will CAP F14

Fighter Option 2
LF6 CAP both 16 and 14 as they are so close
23rd CAPS F11
475 CAPS F12

The Kates will need escort most of the way back to the carriers (Knights and Sentai 127 wing will have some fighters) as there are several fields in the North where they can launch from, however, only 1 squad can be based at any field so our Zeke's will have numerical superiority until they can get all of their aircraft together.

Noflyz, can you please make a dtf with ingress and egress routes and time hacks when everyone should attack. Thank you in advance for your excellent work.

Bomber Numbers
This is the number of bombers I am calculating on, if we have more, we can attack some other targets. Please confirm your numbers:
Nomads - 1, UMM - 4, NS - 4, Knights - 7, 127 - 2 or 3.

Any suggestions are of course appreciated.

I will let the fighter squads decide between option 1 and 2, though I think option 2 is my preference.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Last edited by Beaver on Fri Mar 20, 2015 1:43 am, edited 3 times in total.

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PostPosted: Thu Mar 19, 2015 1:05 am 

Joined: Sat Nov 09, 2013 1:38 am
Posts: 476
Location: 42 49'57.61N 73 57'13.52W
LF-6 will keep the Sake chilled on the carrier to celebrate our victory !!! :P

....... Unless the prelims change ....

:( :o :? 8-)


<S>

Doc
@doctrdart


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PostPosted: Thu Mar 19, 2015 1:19 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
drdart wrote:
LF-6 will keep the Sake chilled on the carrier to celebrate our victory !!! :P

....... Unless the prelims change ....

:( :o :? 8-)


If you have no other mission you can sure fly escort for the NS anytime!!!!

But I am sure beaver will have some other mundane task for you instead :D


<S!>
MuskyZ
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
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PostPosted: Thu Mar 19, 2015 6:24 pm 
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23rd Ko copies all. HAI! :mrgreen:


Sasquatch"
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"You know you loaded too much fuel only when you see fire" :P


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PostPosted: Thu Mar 19, 2015 6:54 pm 
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Joined: Wed Nov 13, 2013 12:38 am
Posts: 641
Location: テキサス - Lae, 1942
It would be amusing to see Beaver's expression if he indeed forgot about Lf6 in the planning.

Talk about winning the lottery when planning - an entire 3 step squad of Experten???

That very thing happened to me years back - I think I forgot orders for The Haze when they were 2 solid steps.

Anyway....

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PostPosted: Thu Mar 19, 2015 7:55 pm 
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Beaver,

We could have up to 12 if they all show up.


Capt Hawk
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PostPosted: Thu Mar 19, 2015 9:09 pm 
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Keep in mind capped fields enable USN ops, capping earlier may defeat the efforts of capping.


<S>
Zinhwk

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PostPosted: Thu Mar 19, 2015 9:14 pm 

Joined: Sat Nov 09, 2013 1:38 am
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Location: 42 49'57.61N 73 57'13.52W
I am sure since the 4th is allied this frame our orders are as theirs is written.


<S>

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PostPosted: Fri Mar 20, 2015 1:16 am 

Joined: Wed Nov 13, 2013 12:54 am
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zinhwk wrote:
Keep in mind capped fields enable USN ops, capping earlier may defeat the efforts of capping.


Not according to the rules zinhwk.

9. US Scramble - the US may only scramble in Frame 1 when an ground object is destroyed.

Notice it says ground object, surely this doesn't count floating ships?
Might pay to get Jabo to make this clear as we could let all the torps loose then the torp planes could run away safely.... they won't be able to roll until we drop some bombs.


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PostPosted: Fri Mar 20, 2015 1:25 am 
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Quote:
6. Squad Basing - IJN may use any of their CVs to land and take off from. US may only base 1 squad at each airfield to start, after which they may rebase anywhere. US may only launch their a/c in Frame 1 after one ground object has been destroyed. If their airfields are capped they may choose to launch from their CVs instead, but only with F4F3s. Otherwise they are forced to scramble P40Bs from mainland airfields. In Frame 2 all airfields that are closed will force any squads without an airfield to launch from the CV instead.


By USN I meant they can switch to the carriers, otherwise USAAF is our enemy ;). Even by waiting until ord is dropped, if we cap the field from the get go, they can simply switch to their CVs and do an end around. Probably best to be "nearby" and let them up. We will have all the advantage in the world.

Either way it seems quite beneficial to figure out where their carriers are for advanced warning at minimum.

Oh, and don't mean to nitpick, just making sure the Air Boss has all the necessary intel. They can have 1 squad per airfield. Thats upwards of 3 steps of enema at each. It can be a draw or worse on one cover group per airfield.

Quote:
The Kates will need escort most of the way back to the carriers (Knights and Sentai 127 wing will have some fighters) as there are several fields in the North where they can launch from, however, only 1 step can be based at any field so our Zeke's will have numerical superiority until they can get all of their aircraft together.


<S>
Zinhwk

HADES Flight
475th FG (v)
zinhwk@fly-jg77.com


Windows 10.1
AMD A10 6800K Black Edition (OC 4.2Ghz)
16 GB DDR3
GeForce GTX 770Ti
1TB SATA Western Digital "Blue" HDD
24" LG LED 1080p
CH Controls


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