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 Post subject: Re: F2G Frame 1 CO AAR
PostPosted: Tue Mar 01, 2016 7:56 pm 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
At the moment, when the routines are started. The General measures the closest distance between two fields....and will start his battle there.
Jabo, of course can write an mbl file to run in the area that he also wants........which works too.
ANY field you attack, will generate a antiaircraft gv routine....3 or so of the little beasties....they pretty dumb...and go down easy, and will keep respawning until such time as the attacked fields assets are down, at which time, they will no longer respawn, and the field goes gray is capturable.
If the routine is started about T-5 or so.....the Feba on intel will reveal itself...if intel is running...I forgot to ask.....no matter..jabo can announce do Donkey dar whatever
Hope this is helpful


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 Post subject: Re: F2G Frame 1 CO AAR
PostPosted: Tue Mar 01, 2016 10:14 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Horrido!

Wow!!!! Sleepy seems to have a partial decoder ring.

So we focused upon the tough nut at 43 and the bad guys went for F50 and got it. Guess we didn't think about that, but looked like the F51 JU's route and such were set in concrete.

F 43 is still the toughest nut to crack, regardless of where our paras are stationed.

Looks like we need a few brave lites to scout and report back. To find their critters we gotta have real time recce. The recce birds can zip back and fly again if they live. If the AI blips show on DAR, we have an idea of where our own critters are headed. As pointed out, we all have mucho petrol unless we fly around for an hour with our hair combed forward and Zippo's out. It's the ordnance for us, right?

==========

The F50 arrow to F39 looks off the table, as they captured F50 if I recall. Maybe we could take that one back and try a run to 39. But unless we have a good idea of where our critters are headed, all bets are off.

OTOH, we can take F42 and 35 without critters, huh? Keep enema looking around 43 and south while we get in and out at those smaller fields that have easy-to-spot tgts. I tried one and the ack was only bad down below 3 or 4K feet. If we can fly our own JU's we can do it. Lemme try again and report back.

Herr Gums sends....


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: F2G Frame 1 CO AAR
PostPosted: Tue Mar 01, 2016 10:19 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Thanks Gums


Jugggo
中佐
Chūsa
Commander
Tainan Kokutai


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 Post subject: Re: F2G Frame 1 CO AAR
PostPosted: Wed Mar 02, 2016 1:47 am 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Horrido!

Not so easy, heh heh.

- The ack was worse than we thot, and gotta run in above 8K, maybe 10K.
- Many tgts at main f35, so will take decent mount of buffs and eggs, but could be worth it
- F36 about the same
- F42 could be a player and will try later, but takes time to do this right ( and I haven't done a lot of this last year and a half)

Need inputs from DR and NS.

Herr Gums takes a break...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: F2G Frame 1 CO AAR
PostPosted: Wed Mar 02, 2016 2:22 am 
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Joined: Tue Nov 12, 2013 3:04 am
Posts: 417
Hit them where they ain't. .. that's my motto... but get jabo to tell us what is required at each target selected, otherwise, we'll be wasting our time and ordinance. .. keep a fighter squad with the bombers and have bombers at 15k.... we found that to be the best alternative

This 75% fuel for bombers is crazy... please reduce it to 25% minimum...

Thanks


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