-- Gentlemen, Need thoughts on what would be the most fun. Ideas: 1. Each group takes turns destroying a base while the rest engage enemy. 2. Total reversal from Frame 3 and all fighters to hammer enemy first sortie or two then pick weak spots to take advantage of. 3. Unusual things like waiting, getting very low or very high, attacking a main deep airfield......... etc.
Understood that map needs to be understood to know more.
Suggest away....
Juice
352nd Fighter Group C.O. (V) - "The Blue Nosed Bastards of Bodney" 487th Fighter Squadron (V)-HO 486th Fighter Squadron (V)-PZ 328th Fighter Squadron (V)-PE We have the whips - KILL THEM ALL
-- Gentlemen, High probability we hit targets and switch with very aggressive defense of our bases........... as has been done.
If you want to flood an area for a bit or pincer the enemy give up your suggestions.
Juice
352nd Fighter Group C.O. (V) - "The Blue Nosed Bastards of Bodney" 487th Fighter Squadron (V)-HO 486th Fighter Squadron (V)-PZ 328th Fighter Squadron (V)-PE We have the whips - KILL THEM ALL
Another option is to use the experienced strike guys in FW190F8s to cherry pick static shipping off all the beach heads on the south and east coasts. There is a lot of coastline to cover and small units should be able to dive in and use their superior low alt speed to run for home. Rinse and repeat. But then again what you have been doing is working.
Suspect fight will be all east coast. Will play by ear and base all on east unless some want to be at 91 (west)
Juice
352nd Fighter Group C.O. (V) - "The Blue Nosed Bastards of Bodney" 487th Fighter Squadron (V)-HO 486th Fighter Squadron (V)-PZ 328th Fighter Squadron (V)-PE We have the whips - KILL THEM ALL
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