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PostPosted: Tue May 13, 2014 5:28 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Please post any issues with the new Greece Terrain loaded in the S3 arena.


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PostPosted: Tue May 13, 2014 11:40 pm 
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Joined: Tue Nov 12, 2013 2:12 am
Posts: 245
Location: Palo Alto, CA
deleted


Last edited by OhShix on Fri May 16, 2014 9:08 pm, edited 2 times in total.

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PostPosted: Wed May 14, 2014 5:42 pm 
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Joined: Tue Nov 12, 2013 2:12 am
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Location: Palo Alto, CA
A bridge not to far! Looks to be placed too far to the right.


Last edited by OhShix on Sun Jan 14, 2018 7:54 pm, edited 1 time in total.

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PostPosted: Wed May 14, 2014 7:12 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Thanks ohshix. Must have moved the tower of F10 and it moved the attached bridge.
F128 is the purple home field everyone starts at. The Classic textures have now been fixed.


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PostPosted: Fri May 16, 2014 9:07 pm 
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Location: Palo Alto, CA
Object tag is incorrect on the DAR Emitter


Last edited by OhShix on Sun Jan 14, 2018 7:53 pm, edited 1 time in total.

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PostPosted: Fri May 16, 2014 10:18 pm 
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doh! radar is right above it on the dropdown


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PostPosted: Fri May 16, 2014 10:44 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Town 61 with an airstrip. Spawn 3 - turn on engine, move 2 feet and your gear is ripped off. That is sticky grass at it's best. It is at one end of the airstrip, tried to turn right away, but it didn't help.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Sun May 18, 2014 12:29 am 
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Joined: Fri Nov 08, 2013 12:38 am
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Think that is a bounding box issue. You need bounding boxes on terrain textures but not road textures usually mostly maybe.


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PostPosted: Sun May 18, 2014 1:17 am 
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Joined: Fri Nov 08, 2013 12:38 am
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Corrected these and will try and get it to Dan for tomorrow but he has a life so no promises.


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PostPosted: Sun May 18, 2014 4:03 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Dans the man.

Updated for Sundays frame with corrections to the bugs you guys found. Thanks again!!


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