Dumspiro wrote:
Hey Musky
I can answer definitively as the numbers were changed after jabo got the files.
Underwater could be the two seaplane bases. One was on the southern point of Moen and one was on Dublon across from Eten.
I made some central aaa fields so that there was coverage if a field went down, so you will find ack scattered around. The atoll will be a hornet's of ack
![Smile :)](./images/smilies/icon_e_smile.gif)
The island with extra radar is Ulalu which was the radio direction center. I wanted to make it a harder target to knock out and show its historic strategic importance.
<S>
See Plane bases? Well, they have amo dumps, buildings, ack and all but are "floating" in the water. Is that how you implemented a sea plane base? Also, what planes are seaplanes so I can try and use one?
As for Ulalu and Ack, making things hard is good but impossible is another thing. IF we are to have strike attacks, this will be pointless. If they are buff attacks, then fine, we can level bomb from 15K. I understand that you want to make Ulalu hard to close but 6 hard targets for DAR is crazy, it wont even be tried.
I am really discouraged at the attempts to stop the strikes on anything. In KT, we lost our entire squad to 2 mg's and one 40mm. There needs to be some kind of balance. I love doing NOE Strikes but they are more and more being removed from the game.
The airbases need to have extra ack then is historic. That way the remainder of the ack doesn't need to be cranked up to superhuman but the fields will still be safe for their players.
I am going to try some strike runs tonight. Any idea what plane set we will be using on this map?
Enough bitching.