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 Post subject: CD#3 posted
PostPosted: Thu Mar 29, 2018 4:21 pm 
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Joined: Mon Nov 11, 2013 3:46 pm
Posts: 407
Location: Des Moines, IA, USA
unclaimed:

-bass-
hypmda
tnshak
welyaa
willyz

While Allied bombers were knocking out 9 targets, their LW counterparts took out 14 ships (and the same number of losses). SpitIX's led the fighters with 16 kills, 11 AI, and 3 ground targets for 16 losses.

Surviving Aces (human kills):

chicdg, 6 kills, 2 assists, ***no losses

Top Bomber:

okdoc-, 8 targets destroyed, KIA


phenix
Stats Custodian
S6c


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 Post subject: Re: CD#3 posted
PostPosted: Fri Mar 30, 2018 12:19 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Something is wrong with the targets destroyed. We destroyed 3 DAR, 6 Bridges & 4 boats between RCAF & Doolittle Raiders ;)


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: CD#3 posted
PostPosted: Wed Apr 04, 2018 5:10 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Its the usual issue that drives me nuts. Nothing AI aircraftshipsvehicles do has ever been put into the log. So if you are shotdown by DD flak you just show up as a death and not a kill to DD robot. If your 3 wingmen bomb with you and destroy objects these objects are not entered in the log as destroyed unless a human player hit it and destroyed it. So I have to zoom around and look for damage then compare if I cannot figure out what was destroyed. I do miss some for sure but thats why the BDA in the summary does not always add up to the S6.

Before I figured this out I had guys say to me "I was just flying along and blew up". Now I ask if enemy ships were nearby. And yes this is the same with the CA login but it does give the player more opportunities to control the bombing by jumping between aircraft or gunning between aircraft. Originally this was the reason the bufftuff was set to 1.0 so AI bombers and player bombers would be the same toughness as you never knew which was player run at a specific point in time.


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