S3 Series
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Buggie Fall Gelb?
http://squadselectseries.com/s3forum/viewtopic.php?f=1&t=1858
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Author:  -Oskar [ Mon Feb 29, 2016 12:49 pm ]
Post subject:  Buggie Fall Gelb?

A few bugs noted frame one. Biggest I saw was Juice safely landing green field 43 shortly after me and was reported as a kill. That was a bummer.....

Also was following a thread in the buffer by Hawk and crew about AI malfunctions...

Oskar

Author:  Jugggo [ Mon Feb 29, 2016 1:23 pm ]
Post subject:  Re: Buggie Fall Gelb?

Oskar we had a pilot who in the process of landing almost a full stop and was claimed exited as a ditch on the runway. Juice must of had been pinged prior to being dumped out of the airframe.

Author:  Coolon [ Mon Feb 29, 2016 1:54 pm ]
Post subject:  Re: Buggie Fall Gelb?

previous S3 I landed my B29 on the runway at Iwo and when I came to a stop I was suddenly thrown into the tower.

we had one of the DR last night where this happened also.. the buffer said they were a ditch.

(just FYI)

Author:  jlordj [ Mon Feb 29, 2016 2:11 pm ]
Post subject:  Re: Buggie Fall Gelb?

They need to extend the time before it sends a player to the tower so he has time to exit. I bellied on to a carrier last series and it exited me before I could exit myself. There is no reason not to lengthen the time to 45 seconds or a minute to give a player time to exit on his own. The reason this was implemented was to stop people from sitting on the ground until the frame was over, thus denying a kill. The near instantaneous exit is now giving kills that are undeserved.


Author:  split [ Mon Feb 29, 2016 3:47 pm ]
Post subject:  Re: Buggie Fall Gelb?

I suspect the "ditching clock" starts at 14 mph, the same time when the exit plane button becomes activated.

Author:  swanee [ Mon Feb 29, 2016 6:01 pm ]
Post subject:  Re: Buggie Fall Gelb?

2 of us had to make an emergency landing at 39 last night. We chose the satellite runway to the NE. Before wheels stopped we got the boot to tower and ditch message. We had substantial damage from ack and were leaking oil, fuel, hydraulics, booze, etc. We were, however, able to re up at 39 with no issues. We landed at the main field there later and did not get the ditch message. Perhaps its an issue with the satellite fields? We did not get the kill message as juice did. That does suck.

Author:  saspin [ Tue Mar 01, 2016 2:57 am ]
Post subject:  Re: Buggie Fall Gelb?

Not sure the instantaneous eject is the issue. I'm no expert but it seems that it is a setting associated with the distance from spawn points and/or the satellite fields.

I have no idea who the pilot was but Dawger and I were engaged on the deck with an allied aircraft. We were actively working the aircraft together at close range and right after a high deflection shot (left to right) the kill popped up in the buffer and the a/c disappeared. Not saying it was juice but there was definitely one allied aircraft in a hard engagement with us that we believed to have killed (and it vanished simultaneously with the kill being awarded).

Author:  Jugggo [ Tue Mar 01, 2016 1:14 pm ]
Post subject:  Re: Buggie Fall Gelb?

A few of us did disco a couple a times also which very rarely happens to me.

Author:  Juice= [ Tue Mar 01, 2016 3:10 pm ]
Post subject:  Re: Buggie Fall Gelb?

--

Approx 15 minutes to end of attack time. (5 minutes before last half hour of frame)
F43 airfield SSE Orange Plane approached from SSE and saw tank on field moved to N/S runway and landed to end of runway and stopped to avoid tank shots.
Exited by my own command on visible runway.
Buffer stated Ditched and Kill awarded with no lives left.
Not engaged, not off runway, not auto ejected.

Problem is other. Fix problem recommended.

Juice

Author:  Jugggo [ Tue Mar 01, 2016 3:28 pm ]
Post subject:  Re: Buggie Fall Gelb?

It looks like maybe all other spawn runways are not a viable runway to count as a safe landing runway. Maybe you can launch only from all SPs but can only land on SP1(main) to not count as a ditch.
<{S}>

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