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 Post subject: F**King Masts
PostPosted: Mon Oct 05, 2015 1:07 am 
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Joined: Thu Nov 14, 2013 2:28 pm
Posts: 106
How F**king long must we put up with masts from freighters that rise 300 GD feet????


Colonel mt-dew
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 Post subject: Re: F**King Masts
PostPosted: Mon Oct 05, 2015 4:17 pm 
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Joined: Sat Nov 09, 2013 3:45 am
Posts: 131
mt-dew wrote:
How F**king long must we put up with masts from freighters that rise 300 GD feet????

There are no masts that rise 300 ft..its lag..

I'm sorry you collided and I don't have an answer other than they aren't even above the actual structure of the ship.

<S>


352nd Fighter Group (V) - "The Blue Nosed Bastards of Bodney"
328th Fighter Squadron C.O. (V) - PE - Red and Green

dulce bellum inexpertis

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 Post subject: Re: F**King Masts
PostPosted: Mon Oct 05, 2015 7:15 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Jman wrote:
mt-dew wrote:
How F**king long must we put up with masts from freighters that rise 300 GD feet????

There are no masts that rise 300 ft..its lag..

I'm sorry you collided and I don't have an answer other than they aren't even above the actual structure of the ship.

<S>


Collisions off or at least randomized with mostly off.

I didn't notice collisions on preventing any of the ramtards flying like they always do last night.


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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 1:06 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Actually, we found that the B25H was fragile and if you pulled 3G's with any bombs onboard, your wings or tail fell off. If you dropped your first pair of bombs and pulled up hard, your plane probably just fell apart from the G forces :(


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 12:41 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Beaver sir <{S}>
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Jugggo
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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 12:50 pm 
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Joined: Sat Nov 09, 2013 5:28 am
Posts: 144
Not trying to start a flame war just pointing out...
There are no hit boxes in the mast.
ALL the new FMs require us as pilots to practice in them. They're very different (IMHO) and yes you can rip off wings where in the previous FM you wouldn't.


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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 3:49 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Madcat wrote:
Not trying to start a flame war just pointing out...
There are no hit boxes in the mast.
ALL the new FMs require us as pilots to practice in them. They're very different (IMHO) and yes you can rip off wings where in the previous FM you wouldn't.


Madcat,

I don't know where the post is, but it was discussed a long time ago about this problem. This problem isn't new and has been a round for a long time and it's never been addressed or fixed. You say there isn't a hit box on the mast, but some where there is a post referring to it. I know at one time, someone posted the 3d drawing of a bomber which showed the hit box, could someone do the same here.

It's a valid question that I think needs to be cleared up once and for all. For the record, I too and many others have fallen victim to this non existent hot box.


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 5:18 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Hawk wrote:
Madcat wrote:
Not trying to start a flame war just pointing out...
There are no hit boxes in the mast.
ALL the new FMs require us as pilots to practice in them. They're very different (IMHO) and yes you can rip off wings where in the previous FM you wouldn't.


Madcat,

I don't know where the post is, but it was discussed a long time ago about this problem. This problem isn't new and has been a round for a long time and it's never been addressed or fixed. You say there isn't a hit box on the mast, but some where there is a post referring to it. I know at one time, someone posted the 3d drawing of a bomber which showed the hit box, could someone do the same here.

It's a valid question that I think needs to be cleared up once and for all. For the record, I too and many others have fallen victim to this non existent hot box.


I looked at the freighter hit boxes and there are NO hitboxes the extend vertically past the highest mast on the freighter. In fact the hit boxes only go halfway up the masts and correspond to the superstructure and not the mast (Superstructure is structure above deck on a ship)

The issue is NOT hit boxes taller than the 3D art.

It is netlag and the ONLY solution available right now is to turn collisions OFF.

If the janitors are unwilling to take this measure, then the rest of us just have to suck it up.

And I am one of those having to suck it up. I hate the collision code but I dont think its going to get turned off in the MA or S3.


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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 6:09 pm 
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Joined: Wed Nov 13, 2013 3:35 pm
Posts: 46
Hawk,

This issue has been addressed. It is not a "simple fix". The only "bandaid" is to turn off collisions. I also highly doubt they will do that as it causes far more dweebish behavior.


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 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 7:24 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Chunky wrote:
Hawk,

This issue has been addressed. and still nothing is done about it

It is not a "simple fix". Nothing is
The only "bandaid" is to turn off collisions. Then do it
I also highly doubt they will do that as it causes far more dweebish behavior. No sure what you mean here.


Quote:
It is netlag.


I knew this would be the answer for it also is.

So the solution is to do nothing and continue frustrate those that are the strikers on ships.


Capt Hawk
CO - The Knights Who Say Ni!


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