S3 Series
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B25J AI
http://squadselectseries.com/s3forum/viewtopic.php?f=1&t=1487
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Author:  Hawk [ Mon Sep 07, 2015 5:12 pm ]
Post subject:  B25J AI

One of the B25J's wont stay in formation. It just goes off to never never land.

Author:  Beaver [ Tue Sep 08, 2015 10:54 am ]
Post subject:  Re: B25J AI

I hate when it does that, if it is not fixed by Frame 1, you will need to use another bomber ;)

Author:  =dobs= [ Tue Sep 08, 2015 12:32 pm ]
Post subject:  Re: B25J AI

How many AI did you have selected Hawk? Does it do it with just 1 AI, or is it when you select two or more?

Dawger,

AI defined in the AI file for B-25J? Just curious if somehow one of the trait attributes got fat fingered...

Dobs

Author:  dawger [ Tue Sep 08, 2015 1:15 pm ]
Post subject:  Re: B25J AI

=dobs= wrote:
How many AI did you have selected Hawk? Does it do it with just 1 AI, or is it when you select two or more?

Dawger,

AI defined in the AI file for B-25J? Just curious if somehow one of the trait attributes got fat fingered...

Dobs


We need new names for stuff.

Computer generated wingmen for human players are henceforth Dilberts.

Completely autonomous scripted vehicles run by the General are Terminators.

Dilberts and Terminators are not related to one another. I do not fool with Dilbert behavior, only Terminators. Thus, I have no answer to your question.

I will test B25 J behavior in OPLOST ASAP to see if I can replicate this Dilbert behavior.

Author:  dawger [ Tue Sep 08, 2015 1:24 pm ]
Post subject:  Re: B25J AI

dawger wrote:
=dobs= wrote:
How many AI did you have selected Hawk? Does it do it with just 1 AI, or is it when you select two or more?

Dawger,

AI defined in the AI file for B-25J? Just curious if somehow one of the trait attributes got fat fingered...

Dobs


We need new names for stuff.

Computer generated wingmen for human players are henceforth Dilberts.

Completely autonomous scripted vehicles run by the General are Terminators.

Dilberts and Terminators are not related to one another. I do not fool with Dilbert behavior, only Terminators. Thus, I have no answer to your question.

I will test B25 J behavior in OPLOST ASAP to see if I can replicate this Dilbert behavior.


When given a strike command with 3 Dilberts, 1 Dilbert went off on his own. He responded to a formation command however. He seems to be a little scared to fight. I will report to SPINDZ.

Author:  Hawk [ Tue Sep 08, 2015 1:41 pm ]
Post subject:  Re: B25J AI

My AI's are called beavis and butthead.

I selected 2 AI's and butthead, my right wingman just decided he wanted a beer.

Author:  =dobs= [ Tue Sep 08, 2015 1:43 pm ]
Post subject:  Re: B25J AI

LOL! Reckon there is a reason he is just wingman!

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