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 Post subject: B25J AI
PostPosted: Mon Sep 07, 2015 5:12 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
One of the B25J's wont stay in formation. It just goes off to never never land.


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: B25J AI
PostPosted: Tue Sep 08, 2015 10:54 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
I hate when it does that, if it is not fixed by Frame 1, you will need to use another bomber ;)


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: B25J AI
PostPosted: Tue Sep 08, 2015 12:32 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
How many AI did you have selected Hawk? Does it do it with just 1 AI, or is it when you select two or more?

Dawger,

AI defined in the AI file for B-25J? Just curious if somehow one of the trait attributes got fat fingered...

Dobs


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 Post subject: Re: B25J AI
PostPosted: Tue Sep 08, 2015 1:15 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
=dobs= wrote:
How many AI did you have selected Hawk? Does it do it with just 1 AI, or is it when you select two or more?

Dawger,

AI defined in the AI file for B-25J? Just curious if somehow one of the trait attributes got fat fingered...

Dobs


We need new names for stuff.

Computer generated wingmen for human players are henceforth Dilberts.

Completely autonomous scripted vehicles run by the General are Terminators.

Dilberts and Terminators are not related to one another. I do not fool with Dilbert behavior, only Terminators. Thus, I have no answer to your question.

I will test B25 J behavior in OPLOST ASAP to see if I can replicate this Dilbert behavior.


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 Post subject: Re: B25J AI
PostPosted: Tue Sep 08, 2015 1:24 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
dawger wrote:
=dobs= wrote:
How many AI did you have selected Hawk? Does it do it with just 1 AI, or is it when you select two or more?

Dawger,

AI defined in the AI file for B-25J? Just curious if somehow one of the trait attributes got fat fingered...

Dobs


We need new names for stuff.

Computer generated wingmen for human players are henceforth Dilberts.

Completely autonomous scripted vehicles run by the General are Terminators.

Dilberts and Terminators are not related to one another. I do not fool with Dilbert behavior, only Terminators. Thus, I have no answer to your question.

I will test B25 J behavior in OPLOST ASAP to see if I can replicate this Dilbert behavior.


When given a strike command with 3 Dilberts, 1 Dilbert went off on his own. He responded to a formation command however. He seems to be a little scared to fight. I will report to SPINDZ.


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 Post subject: Re: B25J AI
PostPosted: Tue Sep 08, 2015 1:41 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
My AI's are called beavis and butthead.

I selected 2 AI's and butthead, my right wingman just decided he wanted a beer.


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: B25J AI
PostPosted: Tue Sep 08, 2015 1:43 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
LOL! Reckon there is a reason he is just wingman!


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