In one of our pilots' Frame 5 AAR and Series Summary:
"Bailed 4 times with no kill awarded; 3 broken wings and crazy swap-warp collision."
jabo wrote:
This is important to follow up because the only global change that has been made prior to this event was reversing all the wings for all aircraft. Now maybe that has had some other unforeseen consequences. As far as I know Muzkyz is the first Allied player to complain of snapping wings but it is a fairly common complaint with the late war IJ fighters.
Please note sentence number two in the AAR. From an in-flight view, there is little doubt when the guy with the "CA Interface" changes airplanes as both the plane jumped from and the plane jumped to do bizarre stuff. The "original" plane just may warp to the extent that the system thinks it is where it isn't, and a collision results, OR the "jumped to" plane ends up on your six and firing at you.
It "used to was" that "too many" airplanes in a confined space caused problems due to a phenomenon referred to as "the 35 plane limit". (35 airplanes in any one square was not manageable by the System.) Somebody should determine if a horde of AI aircraft is seen similarly by the servers. It seems like on more than one occasion during the last Series that every airplane that was airborne was either escorting or attacking an AI horde in one square. Using another archaic reference, this one may take more than "two weeks" to sort out.