"Torque" is a constant force, always present and always the same force for a given power level.
What changes is the effectiveness of the controls. The faster the indicated airspeed, the more effective the control surface so less is need to counteract the constant force of "torque".
I don't believe the "torque" is too much based upon the evidence gathered and my personal experience in a few high horsepower singles. In fact it is demonstrably too little in the Wildcat.
Here is a quote from Corky Meyer's Flight Journal: A Test Pilot's Tale of Dodging Disasters
Quote:
There were, however, four hidden pilot snares hidden in the Wildcat design. They were explained to the new pilot in both specific and anecdotal detail for his safety. As you will soon understand, they were easy to meet but not easy to manage.
The high torque of its 1,200 HP Pratt and Whitney R-1830-76 engine required the pilot to preset the rudder trim tab to three marks nose right (almost full right tab) prior to every takeoff. If the pilot failed to preset the trim tab and did not attend to the rudder properly, the aircraft would veer strongly to the left during a takeoff run, requiring an abnormal amount of right rudder force to counter the problem. I witnessed many Wildcats veer to the far left side of the Grumman runway when delivery pilots forgot to preset their rudder trim tabs. Once a pilot forgot to preset his tab, however, he never forgot it again. A later model Wildcat, the more powerful FM-2, had a 10-inch taller fin and rudder installed, but only after 3,147 small fin and rudder Wildcats had been delivered. However, it still mandated two marks of of nose right rudder tab preset prior to takeoff
I think the present Wildcat In Game doesn't come close to this description.
NOTE: each unit of trim represent 1 percent control surface deflection.
In the video in the link below takeoff with no trim and no control input DOES NOT veer strongly to the left. It is a gentle left carom. That doesn't sound anything like Corky's description.
With 15 units of rudder trim, the Wildcat goes right.
With 8 units it goes right.
With 4 units it starts left but stops the left drift when speed builds.
4 percent rudder input to counter 1200 hp doesn't sound too radical.
There are no control inputs except in the very last takeoff (watch the Yoke and Trim lines on the Left HUD data)
The Wildcat is a docile thing with no stick inputs whatsoever and could easily be flown off the ground with manual trim only.
So if it behaves as one would expect on takeoff the "torque" represented in game is close to correct. It doesn't behave that way. It is far more gentle so obviously the torque is set at a level well below real world.
The flight controls are as close to real world values as we can get using the FM code. The manual trim currently modeled allows the effects of torque to be countered easily at all times, including dialing in rudder for takeoff. In fact, half rudder trim will make the Wildcat go right during takeoff.
This is the thinking going into the FM. While I certainly appreciate input I certainly hope that my response in this fashion is equally appreciated. It isn't an attack on anyone. It is a presentation of the information available to use to build an FM and how this stuff is tested.
VIDEO
https://www.youtube.com/watch?v=0UnzeoD ... ata_player