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PostPosted: Mon Nov 24, 2014 7:58 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
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"Just a thought about the colored radar. It makes it so easy to see who has the numbers advantage in a fight, I think its possible that it may actually be leading to less air to air combat."

Damn....wonder where that was brought up before...see thread about last S3...glossed over by all.


Dar needs to be blips, no difference between AI and human...for those who can't be bothered, I'm good with color but no difference in radar signals between AI and human.


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PostPosted: Tue Nov 25, 2014 12:15 am 
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=dobs= wrote:
"Just a thought about the colored radar. It makes it so easy to see who has the numbers advantage in a fight, I think its possible that it may actually be leading to less air to air combat."

Damn....wonder where that was brought up before...see thread about last S3...glossed over by all.


Dar needs to be blips, no difference between AI and human...for those who can't be bothered, I'm good with color but no difference in radar signals between AI and human.


Agreed. Another thing that is sorely lacking is the fact that ack does not damage friendlies. OK with it not tracking friendlies, but an ack drag shouldn't mean an automatic get out of jail free card. If ack opens up on an enemy and you get in the way, you should go boom just as easily as the bandit.

Unfortunately, both are code changes that none of us have control over. Would be nice if we had a way to filter some of this stuff up from the S3's, but at the moment I don't think that is happening.


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PostPosted: Tue Nov 25, 2014 3:35 pm 
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Todzilla wrote:
=dobs= wrote:
"Just a thought about the colored radar. It makes it so easy to see who has the numbers advantage in a fight, I think its possible that it may actually be leading to less air to air combat."

Damn....wonder where that was brought up before...see thread about last S3...glossed over by all.


Dar needs to be blips, no difference between AI and human...for those who can't be bothered, I'm good with color but no difference in radar signals between AI and human.


Agreed. Another thing that is sorely lacking is the fact that ack does not damage friendlies. OK with it not tracking friendlies, but an ack drag shouldn't mean an automatic get out of jail free card. If ack opens up on an enemy and you get in the way, you should go boom just as easily as the bandit.

Unfortunately, both are code changes that none of us have control over. Would be nice if we had a way to filter some of this stuff up from the S3's, but at the moment I don't think that is happening.


It may be possible via script to change the status of a field so that once it starts firing AAA it changes to neutral and shoots at everyone equally. I will see if I can puzzle that one out.


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PostPosted: Tue Nov 25, 2014 10:42 pm 
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Joined: Fri Nov 08, 2013 9:11 pm
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Location: Ocklawaha
Todzilla wrote:
=dobs= wrote:
"Just a thought about the colored radar. It makes it so easy to see who has the numbers advantage in a fight, I think its possible that it may actually be leading to less air to air combat."

Damn....wonder where that was brought up before...see thread about last S3...glossed over by all.


Dar needs to be blips, no difference between AI and human...for those who can't be bothered, I'm good with color but no difference in radar signals between AI and human.


Agreed. Another thing that is sorely lacking is the fact that ack does not damage friendlies. OK with it not tracking friendlies, but an ack drag shouldn't mean an automatic get out of jail free card. If ack opens up on an enemy and you get in the way, you should go boom just as easily as the bandit.

Unfortunately, both are code changes that none of us have control over. Would be nice if we had a way to filter some of this stuff up from the S3's, but at the moment I don't think that is happening.


I believe ack does damage friendlies if you are real close to the enemy plane. I have been both damaged and shot down by friendly ack.

<S>


Oberst Briar

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PostPosted: Wed Nov 26, 2014 6:20 am 
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briar wrote:
I believe ack does damage friendlies if you are real close to the enemy plane. I have been both damaged and shot down by friendly ack.

<S>



Hmmm, next time you see me on let's test that. Hoping it is true but in my experience players are immune to their own ack. Hope I'm wrong on that.

<S>


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PostPosted: Wed Nov 26, 2014 2:57 pm 
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--

Six years ago or so it was common to be hurt by friendly ack.

Since then I would put the possibility of injury from friendly ack at 1% or less, though I believe I was injured by friendly ack once in the last two years.
If it was even as high as 20% it would be an issue of some sort one would think.

Juice


352nd Fighter Group C.O. (V) - "The Blue Nosed Bastards of Bodney"
487th Fighter Squadron (V)-HO
486th Fighter Squadron (V)-PZ
328th Fighter Squadron (V)-PE
We have the whips - KILL THEM ALL


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PostPosted: Wed Nov 26, 2014 6:15 pm 
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Curious thought, are ack settings tied to "friendly fire" settings? For instance in the MA you can't shoot down your own side and friendly ack we know does nothing there, but in the S3 you can and some report being hit by it. The accuracy may also be a factor as the friendly ack is not shooting at you so your chances of being hit in game are low, unless you are flying right next to it's target.


<S>
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PostPosted: Wed Nov 26, 2014 7:21 pm 
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http://www.squadselectseries.com

Webpage updated with next event starting Dec 7.
Only sides and a/c table are available now. Rules and Map up this weekend.
For those that want to practice their rides.


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PostPosted: Wed Nov 26, 2014 8:19 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
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Salute!

I strongly agree with Dobs about DAR displays. No colors, no AI symbol, etc. Also realistic altitude - like 500 feet or so most terrains, and higher with many hills and mountains. Even with IFF in WW2, nobody trusted the thing. An eyeball was worth a thousand mile radar contact. Only in the 80's did we get non-cooperative target recognition capability due to magic new radars ( you know, compressor blade rotation freq, certain aspect angle characteristics and lack of the newer IFF stuff).

I would like to test the ack like Dobs and others. I can't believe it will hurt friendly planes. This is because I feel it is like our gunsights and bombsights, which use what the player computer sees and not what the other guy sees. "See" may not be the best term, as it is more like the player reference frame position and velocity if I understand the basic code implementation. So ping time is a big player for a few scenarios, but mostly your hits are a function of your PC sending the big server the air data and aiming pipper.

Gums sends...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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PostPosted: Thu Nov 27, 2014 2:46 am 
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Jabo, what happened to the P-38J? :shock:


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