=dobs= wrote:
"Just a thought about the colored radar. It makes it so easy to see who has the numbers advantage in a fight, I think its possible that it may actually be leading to less air to air combat."
Damn....wonder where that was brought up before...see thread about last S3...glossed over by all.
Dar needs to be blips, no difference between AI and human...for those who can't be bothered, I'm good with color but no difference in radar signals between AI and human.
Agreed. Another thing that is sorely lacking is the fact that ack does not damage friendlies. OK with it not tracking friendlies, but an ack drag shouldn't mean an automatic get out of jail free card. If ack opens up on an enemy and you get in the way, you should go boom just as easily as the bandit.
Unfortunately, both are code changes that none of us have control over. Would be nice if we had a way to filter some of this stuff up from the S3's, but at the moment I don't think that is happening.