Well written Robert!
And yes after attacking the WTC IL's in previous frames, I expected the same "turkey" type of response:)
Last frame we made a pass through the 3 ship of G4M AI nose to tail and rolled out behind targeting individual bombers.
[youtube]http://www.youtube.com/watch?v=617Vb0ZJlks[/youtube]
AI was returning fire, and as soon as they started losing alt (vatored) we would come off... Did not experience the same intensity of fire, but we biased our attacks from low 6 to avoid the top cannon, so only had to deal with tail gunner. And yes it appears the tail gunners can be killed!:) I think I might have killed the tail gunner on my HO pass as I strafed down its side....but hard to tell.
So what is missing is the part of the plane that made it "fragile":
Quote:
fuel tanks in the wings that were not resistant to explosion when punctured during combat. These tanks were much lighter in weight than explosion-proof (also called 'self-sealing') gas tanks. The decision not to incorporate the heavier, safer fuel tanks was necessary to meet the Navy's range requirements. Mitsubishi incorporated this same design feature in the Zero, for the same reasons and with the same results. Both aircraft had unprecedented range but they were also extremely vulnerable to the machine gun and cannon fire from Allied fighter aircraft. The BETTY was so prone to ignite that the Allies nicknamed it the 'flying lighter.'
Not an easy way to get around this IMO...fuel leak is a fuel leak in the game. HE rounds vs ball ammo...we have the short end of the stick on that:) If we could only get "if fuel leak in non-sealing tank aircrat =1, then next damage = BOOM/FIRE" coded we would be OK:)
But we can't, so remember the bombers have teeth...G4Ms have 2 x 7.7s in the nose, and side blisters, 1 x 20mm in Top and Tail. If you find yourself behind them, attack from low 6...and serpentine!
Dobs