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 Post subject: Re: B29 question
PostPosted: Sat Jan 16, 2016 7:19 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
I certainly get the desire to not have airstarts in S3.

However, we are simulating B-29 strikes launched from the Marianas and by the time they were 200 miles from the coast of Japan they had climbed to their final altitude so airstarts don't bother me much.

If airstarts were to be used I would vote for remote airstarts for B-29's only on the south edge of the map. (yes Warbirds can do that). That way only the B-29 get the airstarts and they spawn in at the map edge where they can assemble on the way to escort rendezvous.

The command to create such a spawn point is pretty simple.

Here is the format

.setspawn <field number> <plane number> <XXX coordinate> <YYY coordinate> <Altitude> <Heading> <Speed>

To set a remote spawn point from Field 188 (Okinawa) for B-29's only at the 10, 0 cross (Bottom right corner) at 20,000 feet headed north at 200 mph the following info is needed.

Field number 188
Plane number 249
X, Y coordinates (obtained offline using CMEYE to drive to the spot. X, Y is displayed in the HUD) 2078770, 75048
Altitude 20,000
Heading 360
Speed 200

The following command is issued.

.setspawn 188 249 2078770 75048 20000 360 200

And ANY B-29 launched from field 188 will remote spawn at those X,Y coordinates at 20,000 feet headed north at 200 mph

To cancel ALL remote spawns in an arena one need only use

.relspawn


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 Post subject: Re: B29 question
PostPosted: Sun Jan 17, 2016 2:49 am 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
Thanks Dawger! I used the .fldat fl2027 and worked perfectly.

Takeoffs are pretty normal now.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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