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 Post subject: Re: S3 Season 17
PostPosted: Fri Aug 28, 2015 12:57 am 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
What about buff tuff? in the past AI were not affected.

Also, what happens to human gunners? can a gunner jump in, you jump to a different plane and the gunner jump to the pilot? Or does the gunner come with you plane jumping?


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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 Post subject: Re: S3 Season 17
PostPosted: Fri Aug 28, 2015 9:07 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Code change maybe for the MA but S3s are great in that all you do is put down the rules and 90% fly it that way. Then you just need to attach and view the formation to correct the 10% that didnt read the rules :)

Please test these new features in the test events von is running. I will make sure the S3 arena is all checked out and correct this weekend for testing next week with both interfaces.

Salute!


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 Post subject: Re: S3 Season 17
PostPosted: Fri Aug 28, 2015 9:18 pm 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
The CA arena is up running full time with full planeset so's people can check em out.


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 Post subject: Re: S3 Season 17
PostPosted: Sat Aug 29, 2015 4:05 am 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
jabo wrote:
Code change maybe for the MA but S3s are great in that all you do is put down the rules and 90% fly it that way. Then you just need to attach and view the formation to correct the 10% that didnt read the rules :)

Please test these new features in the test events von is running. I will make sure the S3 arena is all checked out and correct this weekend for testing next week with both interfaces.

Salute!


We won't need the code change because all bombers will be equal value if human can potentially fly any of them.


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 Post subject: Re: S3 Season 17
PostPosted: Mon Aug 31, 2015 7:57 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
Can we get a plane set for the 1st series? Would like to get back into the saddle.


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MuskyZ
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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 Post subject: Re: S3 Season 17
PostPosted: Mon Aug 31, 2015 8:45 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
jabo wrote:

We are getting ready to start the new season of S3s in Sept and it looks like we will be getting some new aircraft and FMs from the Skunk Works. We are hopeful they will make it into this year and have planned some events around them.

Here is the initial plan but nothing is set in stone until we finalize at the start of Sept. Just want to get you thinking.


1. Salamaua to Lae; Central New Guinea - Summer 1943
- New Guinea terrain featuring the Ki61 vs P38G matchup.
Full plane list = Ki61b\c, P38G, P40N, Ki43II, A6M3, B25C\D\J, B24J



Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: S3 Season 17
PostPosted: Tue Sep 01, 2015 1:17 pm 
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Joined: Sat Nov 09, 2013 3:45 am
Posts: 131
MuskieZZ wrote:
What about buff tuff? in the past AI were not affected.

Also, what happens to human gunners? can a gunner jump in, you jump to a different plane and the gunner jump to the pilot? Or does the gunner come with you plane jumping?

Buff tuff should be at 1.0 so player and AI are the same.

If buffs are too weak then the actual damage files should be tweaked accordingly.


352nd Fighter Group (V) - "The Blue Nosed Bastards of Bodney"
328th Fighter Squadron C.O. (V) - PE - Red and Green

dulce bellum inexpertis

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 Post subject: Re: S3 Season 17
PostPosted: Tue Sep 01, 2015 3:10 pm 
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Joined: Tue May 13, 2014 9:25 pm
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Jman wrote:
MuskieZZ wrote:
What about buff tuff? in the past AI were not affected.

Also, what happens to human gunners? can a gunner jump in, you jump to a different plane and the gunner jump to the pilot? Or does the gunner come with you plane jumping?

Buff tuff should be at 1.0 so player and AI are the same.

If buffs are too weak then the actual damage files should be tweaked accordingly.


I have a completely revised damage points file if there is interest in using it. It has been used in the AFMA for months. It compensates for aircraft size and the fact that larger aircraft are mostly empty space. It should increase bomber survivability somewhat


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 Post subject: Re: S3 Season 17
PostPosted: Thu Sep 03, 2015 4:30 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
MuskieZZ wrote:
Can we get a plane set for the 1st series? Would like to get back into the saddle.


No wonder you fly kinda funny, a saddle is not a proper seat for any aircraft :D


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: S3 Season 17
PostPosted: Thu Sep 03, 2015 4:39 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
I really like this bomber and wingman idea, that means I could shoot down Hawk 3 times in 1 night. :D Of course that would mean I would need to actually to hit what I was shooting at ;)


I could probably get Hawk 3 times in a frame this series, but only as "freindly fire" incidents :D


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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