Unit Table
Axis | FR 1 | FR 2 | FR 3 | FR 4 | FR 5 | Totals |
15th Panzer Division | 13-8 | 12-6*^ | 10-8* | 10-8 | 9-6*^ | 6-7*! |
21st Panzer Division | 13-8 | 12-6*^ | 11-8* | 4-7*^! | 2-0*! cadre | 2-8 cadre |
90th Light Division | 8-6 | 8-4^ | 8-6 | 8-6 | 4-0*^! | 4-6 |
Ariete Division | 7-6 | 7-5^ | 6-0^! | 6-6 | 6-2^ | 4-5!^ |
Trieste Division | 6-4 | 6-4 | 6-4 | 6-4 | 6-0^ | 6-4 |
Sidi Omar Garrison | 6 | 5* | 4*!(surrender) | - | - | - |
Sollum Garrison | 6 | 6 | 6 | 2*! | 0*!(surrender) | - |
Bardia Garrison | 6 | 6 | 6 | 6 | 6 | 6 |
Allies | FR 1 | FR 2 | FR 3 | FR 4 | FR 5 | Totals |
1st South African Division | 8-6 | 8-4^ | 8-5^ | 8-6 | 8-2^ | 8-6 |
2nd South African Division | 8-6 | 8-6 | 4-0*! | 4-6 | 1-0*! cadre | 1-6 cadre |
2nd New Zealand Division | 10-6 | 10-4^ | 7-5*^ | 7-6! | 7-2^ | 7-6 |
4th Indian Division | 9-6 | 9-5^ | 9-3^ | 3-6*! | 3-6! | 3-6! |
7th Armoured Division | 10-8 | 10-6^ | 9-5*^ | 9-8 | 9-8! | 2-8*! cadre |
70th Infantry Division | 6-6 | 6-4^ | 6-6 | 5-0*! | 5-6 | 4-6*! |
Fort Maddelania Garrison | 8 | 6* | 6 | 6 | 4* | 4 |
Sidi Barrani Garrison | 8 | 8 | 8 | 8 | 6 | 6 |
Sidi Omar Garrison | - | - | 6 | 6 | 6 | 4* |
Sollum Garrison | - | - | - | - | 6 | 6 |
Tobruk Garrison | 12 | 10* | 10 | 7*! | 5* | 4* |
First value is strength value of ground unit and the second value is the movement value. The basic movement value is effected by air attacks on supply lines during the frame. Movement of ground units occurs after the frame is over. The side that won the most points in the frame gets to decide if it will move first or last. Each side moves one unit at a time at which point its movement is ruled on by the CM and placed onboard for the other side to see. Units must use roads or tracks and only the Allies may use railways. Units must stop when they come within 6-8 miles of an enemy unit or garrison. Each side may order an attack for the upcoming frame which will be resolved after the frame when all loses to air attack have been calculated. Such attacks do not have to be along roads or tracks just against enemy units or garrisons within 6-8 miles of them. All point values are rounded up or down to the nearest strength point for air attacks with all units having a min strength level beyond which they cannot be reduced but are counted as destroyed for victory purposes.
* - damaged strength
^ - interdicted movement
! - involved in ground combat