TWB Sample Turn

Air Operations - Frame 1

Axis

Allies

Ground Operations - For Frame 2

Supply Line Damage - showing the damage to supply lines for both sides and their effect on the resultant movement before Frame 2

Allied Movement First 3 units - Allies have strategic advantage and can move 3 units before the axis to start Frame 2

Final Movements - axis and allies swap movement of their final units to start Frame 2.

Combat - announced and resolved after Frame 2 air ops are finished. Each side will try and reduce the strength of those units in combat with tac air. This will help the final odds and results for the ground combat that occurs after Frame 2 is over but before movement occurs for the next frame.

 

Score Board

Axis FR 1 FR 2 FR 3 FR 4 FR 5 Totals
1. Aircraft Claims(air combat) 23 - 3.8 - - - - -
2. Aircraft Claims(ground) 22 - 1.8 - - - - -
3. Airfields Closed 3 - 2.0 - - - - -
4. Supply Line Locations Closed 8 - 4.0 - - - - -
5. Fuel Storage Damaged 3 - 6.5 - - - - -
6. Fuel Tankers Sunk 1 - 1.0 - - - - -
7. Tanks Destroyed 14 - 1.8 - - - - -
8. Spec Ops Successful 2 - 2.0 - - - - -
Totals* 22.9 - - - - -
WDAF FR 1 FR 2 FR 3 FR 4 FR 5 Totals
1. Aircraft Claims(air combat) 25 = 4.2 - - - - -
2. Aircraft Claims(ground)! 26 = 2.2 - - - - -
3. Airfields Closed 4 = 5.5 - - - - -
4. Supply Line Locations Closed 8 = 8.5 - - - - -
5. Fuel Storage Damaged 2 = 1.5 - - - - -
6. Fuel Tankers Sunk 3 = 3.0 - - - - -
7. Tanks Destroyed 23 = 2.9 - - - - -
8. Spec Ops Successful 2 = 2.0 - - - - -
Totals* 29.8 - - - - -
  1. 1 pt per 6 a/c shotdown in air combat(all causes of confirmed kills even FF)
  2. 1 pt per 12 a/c destroyed on ground by airfield interdiction
  3. 0.5 pt per grass, 1 pt per small, 2 pts per CV, 3 pts per medium/large
  4. 0.5 pt per village, 2 pt per depot, 5 pts per town
  5. 0.5 pt per ville, 1 pt per port, 5 pts per town
  6. 2 pts per freighter sunk
  7. 1 pt per 8 tanks destroyed
  8. 1 pt per spec ops mission success

* - totals for both sides are pro-rated based upon that frames turnout. For example if one side has 91 and the other 71 the smaller side has its total point score increased by 128%(91/71 = 1.28)

Unit Table

Axis FR 1 FR 2 FR 3 FR 4 FR 5 Totals
15th Panzer Division 13-8 13-5 - - - -
21st Panzer Division 13-8 11-5 - - - -
90th Light Division 8-6 8-3 - - - -
Ariete Division 7-6 7-4 - - - -
Trieste Division 6-4 6-1 - - - -
Sidi Omar Garrison 6 6 - - - -
Sollum Garrison 6 4 - - - -
Bardia Garrison 6 6 - - - -
Allies FR 1 FR 2 FR 3 FR 4 FR 5 Totals
1st South African Division 8-6 8-3 - - - -
2nd South African Division 8-6 8-6 - - - -
2nd New Zealand Division 10-6 10-4 - - - -
4th Indian Division 9-6 9-4 - - - -
7th Armoured Division 10-8 9-5 - - - -
70th Infantry Division 6-6 6-5 - - - -
Fort Maddelena Garrison 8 7 - - - -
Sidi Barrani Garrison 8 8 - - - -
Tobruk Garrison 12 10 - - - -

First value is strength value of ground unit and the second value is the movement value. The basic movement value is effected by air attacks on supply lines during the frame. Movement of ground units occurs after the frame is over. The side that won the most points in the frame gets to decide if it will move first or last. Each side moves one unit at a time at which point its movement is ruled on by the CM and placed onboard for the other side to see. Units must use roads or tracks and only the Allies may use railways. Units must stop when they come within 6-8 miles of an enemy unit or garrison. Each side may order an attack for the upcoming frame which will be resolved after the frame when all loses to air attack have been calculated. Such attacks do not have to be along roads or tracks just against enemy units or garrisons within 6-8 miles of them.