S3#95 – Pattle's Pride; Greece - Spring 1941

Game Settings

  • Axis Players(gold) - 51 est
  • Allied Players(green) - 60 est
  • Icons – d24 friendly, d12 range, d6 enemy plane
  • Clouds - heavy clouds above 12,000ft, occassional squalls and low light due to storms.
  • Radar – 20 mile radius, grey dots, inflight arrow. Minimum alt is 500 ft.
  • Flak - AAA limited to 18,000ft in height.
  • Axis Airfieldsgold) - Albanian territory West of the frontline
  • Allied Airfields(green) - Albania and Greece East of the frontline
  • Fuel Multipler - set at 0.75 for all planes.
  • Rebuild Time - 300 mins
  • Game Length – 180 mins
  • Lives – 1 life per frame
  • Game Scale - 1 squad = 1 historical unit and 1 frame = 1 set of operations.

Basic Rules

Initial Format - changes after in bold italics.

1. Arena Entry - When you go online you will see two logins to the S3 arena. The regular one is for fighter pilots and the other is for bomber pilots. Bomber pilots are those flying any eligible bomber aircraft that can take AI drones.

1. Start Times - each frame uses the following schedule;

  • T+0 - Dawn(04:30), flight enabled.
  • T+160 - Last surface attacks completed all a/c must disengage ASAP.
  • T+180 - Dark(12:00), all squads must be in tower or land in the dark.

3. Operational Restrictions - each side may only conduct operations in the area outlined in the game map. Yugoslavia and Bulgaria are no fly zones for either side at the beginning of the series. This may change at any time and when or if it does will be indicated on the game map.

4. Ord\Aircraft Restrictions - there are no ord or drop tank restrictions. All aircraft may fly any loadouts available.

5. Squad Aircraft - each pilot may fly the At Start Aircraft listed for their squad in the A/C table. After each frame the side that has lost the frame will have one roll for reinforcements(1-6 die). The squad with the corresponding number on the reinforcement column will be able to fly the reinforcement aircraft for the rest of the series. Due to the difficulties of reinforcing Greece the Allies will have no reinforcements if a 6 is rolled.

6. Squad Basing - each squad must start at a designated airfield and replane there but can move to an unused airfield an operate from there during a frame. The initial deployment is based upon the following step allowances;

  • LAF - 5 steps
  • MAF - 4 steps
  • SAF - 3 steps
  • GAF\Town AF - 2 steps

7. AI drones - every player that uses an eligable bomber in a frame may take up to 3 wingman with their lead aircraft. To do so they must use the bomber\GV login so they can jump between their drones making them more effective and immersive. All bombers both player flown and AI will have the same damage strength and count the same as regards to points. Proper formations need to be flown while using these AI drones. For take-off it is recommended to put your AI in trail as close as possible so they dont wander. After you are airborne the minimum distance between AI is 100 ft. Players need to be aware of their AI when running formations and try and not stack them against each other. Using slightly different altitudes helps in this overlapping. Any formation deemed to be too clustered will be asked to shake out their seperation a bit. With lag and such it is difficult but pleas try and make your formation look as realistic as possible. All bombers and Ju87s may take drones.

8. Shipping Targets - static shipping at ports and moving AI ship routines are important targets with their general locations\routes indicated on the game map.

9. Aircraft Supply Targets - Individual AI C47s and Ju52s will be running in the area supplying the frontline airfields from rear bases and should be interdicted.

10. Truck Supply Targets - moving AI truck routines represent major supply routes with their general locations\routes indicated on the game map.

11. Moving Front - the side that wins a frame will move the front in their favour for the next frame. Germany's intervention may or may not occur depending on the frame results but if it does occur expect to see deep penetration of the Allied northern front as the Blitzkrieg begins.

12. Field Damage - all field locations closed during play will remain so for 1 FRAME only unless the front moves to allow ownership and a rebuilt field.

13. Engine Overheat - a random chance of engine malfunction will occur if you run your engine beyond the specified 145 degrees. Use the various WEPs wisely.

14. Safe Ditch - if you run off the field and ditch within 2 miles(10560ft) of the tower the ditch is NOT awarded a kill. It is assumed that aircraft and pilot can be salvaged.

15. Ditch Forced Exit - you have 5 seconds to exit a ditched aircraft. This stops trying to outlast a kill message, drawing ack fire or passing along intel at a nearby field.

16. Penalty Planes - players that commit errors in basic rules and do not attempt to correct the error during play will have a penalty plane assigned to them to conduct a hair-raising mission behind enemy lines. If they survive they can teleport and replane in their regular ride. Examples of penalty plane errors include flying different a/c during a frame, teleporting fields when not allowed by special rules, gunning from ships or flak positions. If a player immediately addresses the error they will not be assigned a penalty plane but always inform the CM so the log entry will be ignored. It is up to each squad to make sure the penalty planes are flown.

  • Axis Penalty Planes - Kate
  • Allied Penalty Plane - C47

17. Victory Points - points are awarded for e/a losses, enemy pilot KIAs and POWs as well as destruction of surface targets. Japanese points will be higher in aircraft kills while Allied points will have ground damage to outweight this. Relative points for objects is available in the summary for this event.

18. Victory Conditions - The side with the most VPs at the end of the series wins. BDA, closing fields, planes shotdown and pilot losses all score points.

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

[ Aircraft - Series Map - Player Rules ]