S3#84 –Operation Clarion; Northern Germany - February 1945

Game Settings

  • Axis Players(gold) - 54 est
  • Allied Players(green) - 77 est
  • Icons – d24 friendly, d12 range, d6 enemy plane
  • Clouds - clouds starting at 30,000ft
  • Radar – 40 mile radius, coloured dots, inflight arrow. Minimum alt is 500 ft.
  • Flak - AAA limited to 30,000ft in height.
  • Axis Airfields(gold) - West and North of Frontline
  • Allied Airfields(red) - West of Frontline and England
  • Fuel Multipler - set at 0.85 for all planes.
  • Rebuild Time - 300 mins
  • Game Length – 180 mins
  • Lives – 1 life per frame
  • Game Scale - 1 squad = 1 historical unit and 1 frame = 1 set of operations.

Basic Rules

Initial Format - changes after in bold italics.

1. Start Times - each frame uses the following schedule;

  • T+0 - Full Light(12:00), Flight enabled for all forces.
  • T+160 - Dusk(21:00), last surface attacks completed all a/c must disengage ASAP.
  • T+180 - Dark(01:00), all squads must be in tower or land in the dark.

2. Operational Restrictions - each side may only conduct operations in the area outlined in the game map. The Luftwaffe may not attack or fly over England.

3. CM radar & reports - with the use of coloured dots in radar CM reports are not as common but they will happen so plan operations realistically.

4. Weather - there will be thick cloud starting at 30,000ft to try and bring the fight down to more realistic levels.

5. Me262 Restrictions - can only be used as strike a/c throughout the series. All ord and 30mm must be expended on surface targets or AI aircraft only.

6. Secondary A/C Damage - the S3 secondary damage makes all aircraft more fragile in the tail sections but this will be most noticeable in bombers with an increased likelihood of loosing their stabs. Bomber otto has been increased to deter rear 6 attacks. Flying in tight bomber formations is still the best defense.

7. Aircraft Types - each squad has a list of a\c types in the A/C Table that they may fly during a series. Every pilot must fly at least two of these a/c types during the series.

8. Basing Restrictions - German 262s may only use the four LAFs indicated in the map. If they land anywhere else during the frame they are done for the night. Similarily Allied heavy bombers may only use two LAFs indicated on the map and are done for the night if they land anywhere else.

9. Squad Basing - each airfield has a limited amount of squad steps as well as types it may base during a frame. Squads may move to a new airfield only if there are enough steps and types available to move there during play. Larger squads may have to base at two or more airfields during play. Squads that sign-off for the night free up their base to be used by other squads.

  • TAC fields = 2 steps
  • small fields = 2 steps
  • medium fields = 3 steps
  • large fields = 4 steps

10. AI Ships - AI shipping from both sides will be moving or anchored throughout coastal areas. These ships will fire on attacking a/c and this includes freighters as well which are now armed. AI shipping will be in every frame in the general area of the map icons and will not respawn during a frame. These are primary points for each side.

11. AI Aircraft - AI aircraft from both sides will be located on the ground at various target airfields; some, all or none depending on the time. As well Ju52s or C47s will be moving between airfields throughout the frame. These will not avoid or attack to limit warping. AI transport a/c will be in every frame in the general area of the map route arrows and will not respawn during a frame. These are primary points for each side.

12. Ground Targets - indicated airfield targets score points if they are ruled closed. Due to the number of attached industry targets to airfields in the ETO they will not appear closed during the frame or in the buffer. German bridge spans and port cranes will rebuild during frames and will continue to score points for the series.

13. Frame Damage - fields ruled closed during play will remain so for the rest of the series, they will be destroyed before the next frame begins with all associated objects. Any partial damage will rebuild between frames, only those fields closed will be carried over from frame to frame.

14. Ship Nav - there is no ship navigation allowed.

15. Ship Gunning - do not do this! You will get a penalty plane. AI flak is much more accurate than a player will ever be so you are only hurting your side by grabbing a gun.

16. Penalty Planes - players that commit errors in basic rules and do not attempt to correct the error during play will have a penalty plane assigned to them. Examples include flying different a/c during a frame, teleporting fields when not allowed by special rules, gunning from ships or flak positions. It is up to each squad to make sure the penalty planes are flown. These transport planes need to complete one designated supply mission provided by the CM and the pilot can resume normal operations if they land their a/c successful at the end field.

  • Axis Penalty Planes - Ju52
  • Allied Penalty Plane - C47

17. Victory Points - victory points are awarded for confirmed kills of e/a, airfields closed, bridge spans destroyed, port cranes destroyed, AI ships sunk and AI a/c destroyed. A full list is provided in the map PDF and summary.

18. Victory Conditions - The side with the most VPs at the end of the series wins.

19. Frame CO Assignments - on the squad roles will be a listing of squads that need to assign a Frame CO for a frame. This will rotate through from event to event and every squad will know ahead of time that they need to supply someone lead their side during a frame. On a rotation basis to allow everyone the opportunity to lead. Individual players that like to Frame CO, a rare breed indeed, may offer their services to a squad for their slot during an event to free up players that like doing what they do best. It is up to the particular Squad CO to accept these stand-ins and confirm their frame CO slot.

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

[ Aircraft - Series Map - Player Rules ]