Mustangs
Over Suribachi - Japan, Spring 1945
US
Hidden Rules
Changes
in Italics
US
Fleet Map - disposition
of the CV groups will change frame to frame
Operational
Groups - the US force is divided into 3 operational groups, each with
their own operational mission for each frame.
- Bomber
- begins the series with a max of 10 steps assigned to this group, must
include all B29s.
- Interdiction
- begins the series with a max of 8 steps assigned to this group.
- Naval
CAP - begins the series with a max of 3 steps assigned to this group.
Aircraft
Steps - the US fighter force has 15 squad steps with the following
a/c steps available for the series.
- P51D -
12 steps - 22 a/c = 9 steps - 11 a/c = 7 steps(2) - 12 = 5 steps(2) - 9 = 4 steps(5)
- P47D -
10 steps - 1 a/c = 10 steps - 4 a/c = 10 steps(5) - 4 = 9 steps(3) - 2 = 9 steps(5)
- F6F -
6 steps - 0 a/c = 6 steps - 0 a/c = 6 steps - 2 = 6 steps - 5 = 6 steps(5)
- F4U1 -
4 steps - 1 a/c = 4 steps - 4 a/c = 4 steps(5) - 4 = 3 steps(3)-3 = 2 steps
- F4U4 -
2 steps - 0 a/c = 2 steps - 4a/c = 2 steps(4) - 9 = 0 steps(1) = 0 steps(1)
- FM2 -
2 steps - 0 a/c = 2 steps - 0 a/c = 2 steps- 0 = 2 steps - 0 a/c = 2 steps
- SBD -
2 steps - 0 a/c = 2 steps - 0 a/c = 2 steps - 0 = 2 steps - 0 a/c = 2 steps
Interdiction
- US carrier a/c with bombs and USAAF fighters without bombs must attack
airfields and the supply net of trains, trucks and ships. No radar poaching
is allowed. Radar at designated targets can be brought down but they cannot
be the sole reason for the attack. Look for steam plumes to indicate trains
and listen for reports on country channel for intel. Scouting is very
important to find ships and locate trains. Airfields in the combat area
are few and far between so CAPing or closing them will really hamper enemy
operations.
Bombers
- B29s
may attack any named target on the map and any warship location indicated
on the map. Frame COs must remember that all targets must be closed first
before targets closed in previous frames may be attacked again. Towns
and villages will be especially tough and require heavy bombloads to close.
Warship attacks must sink at least 3 ships to be considered
successful.
Operational
Missions - each operational group will have a mission assigned
for the frame.
Frame
1
- Bomber
- close at least 3 named targets/warship locations on the map.
- Interdiction
- sink 6 supply ships and destroy 1 Train(2+ cars).
- Naval
CAP - shootdown at least 8 Kamakazes(ship AA does not count).
Frame
2
- Bomber
- close at least 2 named targets/warship locations on the map.
- Interdiction
- sink at least 3 supply ships and destroy 3 Posts.
- Naval
CAP - shootdown at least 6 Kamakazes(ship AA does not count).
Frame
3
- Bomber
- close at least 2 named targets/warship locations on the map.
- Interdiction
- close at least 2 MAF and destroy at least 2 Trains.
- Naval
CAP - shootdown at least 6 Kamakazes(ship AA does not count)
Frame
4
- Bomber
- close at least 3 named targets/warship locations on the map. Remaining targets are 6,7,9,12,19,20. Warships at 15, 16 have been assigned to the Navy.
- Interdiction
- close at least 6 posts and sink all the ships at 1 warship location(15 or 16).
- Naval
CAP - shootdown at least 6 Kamakazes(ship AA does not count)
Frame
5
- Bomber
- close at least 3 named targets/warship locations on the map. Remaining targets are 6,7,19. Warships at 15, 16 have been assigned to the Navy.
- Interdiction
- close at least 3 MAFs and sink, 1 Kaga carrier at a warship location(15 or 16).
- Naval
CAP - shootdown at least 3 Kamakazes or torpedo bombers(ship AA does not count)
S3 Clarifications
- the S3 staff reserves the right to make a ruling on questions or game
situations not answered completely or missed by the rules. For
further clarification please post on the S3 forum or email Jabo.
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