Mustangs Over Suribachi - Japan, Spring 1945

US Hidden Rules

Changes in Italics

US Fleet Map - disposition of the CV groups will change frame to frame

Operational Groups - the US force is divided into 3 operational groups, each with their own operational mission for each frame.

  • Bomber - begins the series with a max of 10 steps assigned to this group, must include all B29s.
  • Interdiction - begins the series with a max of 8 steps assigned to this group.
  • Naval CAP - begins the series with a max of 3 steps assigned to this group.

Aircraft Steps - the US fighter force has 15 squad steps with the following a/c steps available for the series.

  • P51D - 12 steps - 22 a/c = 9 steps - 11 a/c = 7 steps(2) - 12 = 5 steps(2) - 9 = 4 steps(5)
  • P47D - 10 steps - 1 a/c = 10 steps - 4 a/c = 10 steps(5) - 4 = 9 steps(3) - 2 = 9 steps(5)
  • F6F - 6 steps - 0 a/c = 6 steps - 0 a/c = 6 steps - 2 = 6 steps - 5 = 6 steps(5)
  • F4U1 - 4 steps - 1 a/c = 4 steps - 4 a/c = 4 steps(5) - 4 = 3 steps(3)-3 = 2 steps
  • F4U4 - 2 steps - 0 a/c = 2 steps - 4a/c = 2 steps(4) - 9 = 0 steps(1) = 0 steps(1)
  • FM2 - 2 steps - 0 a/c = 2 steps - 0 a/c = 2 steps- 0 = 2 steps - 0 a/c = 2 steps
  • SBD - 2 steps - 0 a/c = 2 steps - 0 a/c = 2 steps - 0 = 2 steps - 0 a/c = 2 steps

Interdiction - US carrier a/c with bombs and USAAF fighters without bombs must attack airfields and the supply net of trains, trucks and ships. No radar poaching is allowed. Radar at designated targets can be brought down but they cannot be the sole reason for the attack. Look for steam plumes to indicate trains and listen for reports on country channel for intel. Scouting is very important to find ships and locate trains. Airfields in the combat area are few and far between so CAPing or closing them will really hamper enemy operations.

Bombers - B29s may attack any named target on the map and any warship location indicated on the map. Frame COs must remember that all targets must be closed first before targets closed in previous frames may be attacked again. Towns and villages will be especially tough and require heavy bombloads to close. Warship attacks must sink at least 3 ships to be considered successful.

Operational Missions - each operational group will have a mission assigned for the frame.

Frame 1

  • Bomber - close at least 3 named targets/warship locations on the map.
  • Interdiction - sink 6 supply ships and destroy 1 Train(2+ cars).
  • Naval CAP - shootdown at least 8 Kamakazes(ship AA does not count).

Frame 2

  • Bomber - close at least 2 named targets/warship locations on the map.
  • Interdiction - sink at least 3 supply ships and destroy 3 Posts.
  • Naval CAP - shootdown at least 6 Kamakazes(ship AA does not count).

Frame 3

  • Bomber - close at least 2 named targets/warship locations on the map.
  • Interdiction - close at least 2 MAF and destroy at least 2 Trains.
  • Naval CAP - shootdown at least 6 Kamakazes(ship AA does not count)

Frame 4

  • Bomber - close at least 3 named targets/warship locations on the map. Remaining targets are 6,7,9,12,19,20. Warships at 15, 16 have been assigned to the Navy.
  • Interdiction - close at least 6 posts and sink all the ships at 1 warship location(15 or 16).
  • Naval CAP - shootdown at least 6 Kamakazes(ship AA does not count)

Frame 5

  • Bomber - close at least 3 named targets/warship locations on the map. Remaining targets are 6,7,19. Warships at 15, 16 have been assigned to the Navy.
  • Interdiction - close at least 3 MAFs and sink, 1 Kaga carrier at a warship location(15 or 16).
  • Naval CAP - shootdown at least 3 Kamakazes or torpedo bombers(ship AA does not count)

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

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