Britain Will Fall - August to Sept 1940

Game Settings

  • RAF Players(purp) - 68 est
  • Luftwaffe Players(gold) - 91 est
  • Icons d20 friendly, d8 range, d1 enemy name
  • Winds none
  • Clouds - none
  • Radar British 40 miles, Luftwaffe 10 miles with inflight arrow. Minimum alt is 1000 ft.
  • Flak - all Flak is limited to 38,000ft in height.
  • British Airfields(purp) - Britain
  • Luftwaffe Airfields(gold) - mainland Europe
  • Fuel Multipler - set at 0.9 for all planes.
  • Rebuild Time - 300 mins
  • Game Length 180 mins
  • Lives 1 life per frame
  • Game Scale - 1 squad = 1 historical unit and 1 frame = 1 week of operations.

Basic Rules

Initial Format - subject to change before the first frame.

Start Times - each frame uses the following schedule;

  • T+0 - Full light
  • T+160 - Dusk, last surface attacks completed all a/c must disengage ASAP.
  • T+180 - Near dark, all squads must be in tower or on final.

Operational Restrictions - each side may only conduct operations in the area outlined in the game map.

Altitude Restrictions - Bombers and Ju87s are limited to a ceiling CAP of 20,000ft and except for specialized Do17 units a ceiling MIN of 8,000ft. Jabos have no such restrictions.

Airfield Basing Restrictions - each side may only field as many steps at each airfield as the historic squadrons or gruppen based there. Larger squads may break up their steps and assign them to more than one airfield.

Ord Restrictions - only specialized 110/109 units may carry ord, all other fighters cannot carry ord.

RAF RDF & Control - the RAF will have radar coverage representing the short range RDF stations of 40 miles. The CM will represent the long range RDF stations with country reports. RAF stations will be either on standy, ready or scramble depending on the raids inbound. On a Ready order by the CM for a particular station the squad must spawn otr but not take off. All squads must wait for the CM's scramble order to leave their airfield. The more scattered the inbound raids the less chance that a scramble order will be given until a proper estimate of the enemies intentions are made clear by HQ. Massed enemy formations will result in more general scramble orders being given.

RAF Steps - each RAF squad step represents an actual RAF fighter squadron, as indicated on the map. Multi-step squads will represent more than one historic fighter unit and may fly different a/c types representing their historic aircraft. Heavy losses in combat to the enemy may result in that unit being withdrawn north and removed from play. Other units may take their place but this is uncertain.

Luftwaffe bomber attacks - to encourage realistic attacks a Luftwaffe bomber must salvo all its ord onto one target and tonnage on target as well as actual structural damage will determine the results.

Luftwaffe Bombers/Strike - to represent the large numbers of German bombers the 5 bomber/strike squads will be allowed 2 lives every frame. A death still removes a pilot from the medals so early bailing is encouraged. Contact the CM for reset during the frame. Pilots awaiting reset are encouraged to gun for their surviving squad mates. Squads must operate as a unit and those pilots reset must wait until their unit has returned before replaning. The 5 bomber/strike squads are also allowed to switch aircraft and historic bases to simulate the large scale and diverse attacks. But such changes must take into account the historic units, their aircraft and the bases they operate from.

Luftwaffe Steps - each LW squad step represents an actual Luftflotte 2 gruppe, as indicated on the map. Multi-step squads will represent more than one historic gruppen and may fly different a/c types representing their historic rides. Heavy losses in combat to the enemy may result in that gruppen being stood down and removed from play.

Luftwaffe 109Es - pilots may choose to fly either the Bf109E1 or Bf109E4. There appears to be some issue over which is the better 109 as regards to FMs.

Luftwaffe AI - Luftwaffe bombers and stukas may take one AI wingman and that wingman must fly a realistic formation off to one side at a minimum of d1. AI wingman count in loss calculations and effects so should not be thrown away.

AAR - After Action Reports are manditory in determining the success or failure of raids and their interceptions. Failure to post an AAR may result in raids being ruled a failure or success depending on the side you fly for.

Raids - the Luftwaffe is tasked with the destruction of the RAF on the ground or in the air. Airfields can be closed and removed from play but that will not be easy. Parked aircraft on RAF airfields can be destroyed and added to the attrition they recieve in the air. Attacks on more important targets will score more raid points than less important targets. Attacks on already abandoned or well protected targets will score no raid points.

Hidden Rules - each side will have some basic hidden rules to simulate higher command decisions and directions. If losses or results are not encouraging HQ may press for the introduction of better a/c or tactics in order to win back the initiative.

Raid Points - the Luftwaffe assigns raids to be conducted and will score raid points based upon both the target assigned and the damage inflicted. The RAF will attempt to stop such raids and will score points based upon their success in reducing damage to their installations or causing losses to the bombers and strike a/c in these raids.

Morale Points - after each frame the aircraft losses are compared and morale points assigned to the side that inflicted the most damage to the enemies will to fight. Other causes may impact morale as well and will be rewarded. At the end of the series those surviving non-POW pilots will have a percentage of their individual points assigned as morale points.

Damage Points - at the end of the series all individual points used to determine series awards are gathered and assigned to each side to represent overall damage. Those pilots that manage to survive and are not POW will also score a percentage of their points as morale points to reflect both their experience and confidence going forward.

Victory Conditions - Victory conditions are cumulative and a winner is declared only after all the frames have been run. The total game points for both sides are compared after 5 frames. Game points are a combination of Raid Points awarded after each frame, Morale Points awarded after each frame and after the series for surviving pilots and Damage Points awarded after the series.

  • 0-20 point difference is a draw
  • 21-40 point difference is a minor victory for the side with the greatest number.
  • 41+ is a major victory for the side with the greatest number.

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

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