S3#79 – Atomic Dawn; Japan Home Islands - Summer 1945 Game Settings
Basic Rules Initial Format - changes after in bold italics. 1. Start Times - each frame uses the following schedule;
2. Operational Restrictions - each side may only conduct operations in the area outlined in the game map. Squad roles are squad specific expertise but does not limit operational missions or conduct during the series. 3. CM radar & reports - avoid flying over enemy occupied land for long distances above the 150ft AGL, this increases the chance you will be spotted by donkey dar. Do not follow enemy coastlines, flying at least 5 miles offshore at any alt is a good rule to follow to reduce the chance of CM reports. Generally once you begin an attack on a target you will be reported so hit and run, do not linger in the area unless you want to be bounced. 4. Ord Restrictions - no ord restrictions to any a/c type. 5. Aircraft Steps - each side begins play with a set number of a/c steps outlined in the Step Table. If after a frame losses to a specific a/c type are over 60%(from all causes) one of the at-start steps will be removed from play and a replacment step is issued. 6. Squad Basing - each airfield has a step allowance for basing aircraft. Squads may transfer to any open airfield during play as long as they do not over-step.
7. Japanese base restrictions - the Japanese have been surprised by the US and British fleets off Okinawa and all their a/c there quickly destroyed. These fields(F191, F194, F195) start play as destroyed and closed and cannot base any Japanese a/c or count toward Allied VPs. 8. Japanese Kamakazes - to attack the Allied invasion fleets off Okinawa up to 24 Kamakaze pilots may be launched during the frame started at T+60. Only Ki43s and Kates may be used for Kamakazes. All pilots that volunteer for Kamakazes will have their deaths erased from the log. Kamakazes should try to bomb or torp enemy shipping as crashing into a ship will not cause any damage in WBs. 9. Phases - the invasion is divided into two Phases. Phase 1 takes place in the west and is centred around Okinawa to Kyushu. This phase will take place in Frame 1-3. Phase 2 takes place in the east and is centred around Iwo Jima to Tokyo. This phase will take place in Frames 4-5. Squads may base at any fields but attacks may only be conducted in the areas in question. 10. Shipping - There will be a large number of static ships in the terrain near ports and off Okinawa. These will not fire on attacking a/c. Japanese AI shipping will be moving throughout the Japanese Home Islands and two large Allied CV groups will be operating off Okinawa or Japan. These ships will fire on attacking a/c and this includes freighters as well which are now armed. 11. Allied CV Groups - Two Allied CV groups will be moving off Okinawa and/or Japan depending on the phase. These groups will be moving fast(40mph) to help CV takeoffs with fully loaded a/c. All CVs will not fire or take avoidance but their escorting DDs will. CV routes will be posted to the Allies before each frame. 12. Okinawa - The initial invasion of Okinawa occurs in Frame 1. In Frame 2 a temporary Allied airfield will be setup for basing and in Frame 3 all airfields on Okinawa will be Allied. There will still be defending flak on Okinawa in all frames in the north and south so care is required when landing and taking off of Allied airfields here. 13. Field Damage - terrain has several different target types with most larger targets being difficult to close due to strong object types or dispersed layouts. For scoring purposes field damage will be rated and only moderate or heavy damage will score points. Targets that score the most points are large ports, factories, large airfields and urban centres. All damage rebuilds between frames and those targets that score points cannot be attacked again in the series. Static shipping and parked a/c can always be attacked for points regardless if the field they are based at has been ruled damaged. This represents mobile shipping and air assets. 14. Iwo Jima - airstarts or early T-30 start may be used in Phase 1 to allow time for missions from Iwo Jima. 15. Ship Nav - there is no ship navigation allowed. 16. Ship Gunning - do not do this! You will get a penalty plane. AI flak is much more accurate than a player will ever be so you are only hurting your side by grabbing a gun. 17. Penalty Planes - players that commit errors in basic rules and do not attempt to correct the error during play will have a penalty plane assigned to them. Examples include flying different a/c during a frame, teleporting fields when not allowed by special rules, gunning from ships or flak positions. Offending pilots will be announced in the Frame Summary and if they miss seeing their name up in lights it is up to their squad to remind them.
18. Victory Points - Each side scores points for a/c shotdown, ships sunk and field damage. 19. Victory Conditions - The side with the most VPs at the end of the series wins. S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo. [ Aircraft - Series Map - Player Rules ] |