POINTS SYSTEM:
Kill of single engine a/c - 1 Point
Kill of twin engine a/c - 2 Points
Kill of 4 engine a/c - 3 Points
Primary Mission - 2 Points per bomber dropping on target (DOT), target structures must be destroyed (Bombers only)
Secondary Mission - 1 Point per destroyed structure or bridge span (Bombers/ FBs)
Special Ops Mission - 2 Points per bomber dropping on target (DOT), target structure must be destroyed (FBs only)
Opportunity Targets - 1 Point per destroyed structure or bridge span (FBs only)
Medium and heavy bombers are required to salvo their full bomb load on their target. They cannot save individual bombs for OTs later.
FBs can attack any OT once their Secondary or Special Ops Mission has been accomplished.
Recce Mission - 3 Points per attacked primary mission screenshot and 2 Points per secondary mission screenshot rtb.
MODIFIERS:
Pilot killed - 0 points earned for mission.
Pilot captured - 50% points earned for mission.
Pilot bales - 75% points earned for mission.
Pilot ditches - 75% points earned for mission.
BONUSES
Airfield Closed - its a/c must redeploy to other fields for the next frame
REPLACEMENT A/C COSTS:
Single engine a/c - 1 point
Twin engine a/c - 2 points
4 engine a/c - 3 points
Each side has as many replacement points for the next frame as they earned in points the previous frame, rounded up to the nearest whole number.
 
EXAMPLE ANALYSIS:
Allies
1. B17 - DOT / 1kill / captured = 3x50%
2. B17 - miss / 0 / kia = 0
3. B17 - DOT / 1kill / safe = 3x100%
4. B17 - DOT / 0 / safe = 2x100%
5. B25 - miss / 0 / kia = 0
6. B25 - DOT / 0 / ditched = 2x75%
7. B25 - DOT / 0 / safe = 2x100%
8. B25 - miss / 1kill / safe = 1x100%
9. B25 - miss / 0 / captured = 0
10. B25 - bomb hit / 0 / safe = 1x100%
11. B25 - bomb hit / 0 / captured = 0
12. B25 - miss / 1kill / safe = 1x100%
13. fighter - 2kills / kia = 0
14. fighter - 1kill / safe = 1x100%
15. fighter - 0 / captured = 0
16. fighter - 0 / captured = 0
17. fighter - 1kill / safe = 1x100%
18. fighter - 1kill / safe = 1x100%
19. fighter - 1kill / kia = 0
20. fighter - 0 / kia = 0
21. fighter - 0 / safe = 0
22. fighter - 0 / safe = 0
23. fighter - 0 / safe = 0
24. fighter - 0 / safe = 0
Allies points equal 16.0
LW
1. B17, B25 kills / baled = 5x75%
2. 2fighters / safe = 2x100%
3. 0 / kia = 0
4. 0 / kia = 0
5. 0 / safe = 0
6. B25, fighter kills / safe = 3x100%
7. fighter kill / kia = 0
8. 0 / safe = 0
9. B25 kill / baled = 2x75%
10. 0 / kia = 0
11. 0 / safe = 0
12. B17 kill / safe = 3x100%
13. fighter kill / kia = 0
14. 0 / safe = 0
15. 0 / baled = 0
16. 0 / baled = 0
17. 0 / safe = 0
18. 0 / kia = 0
LW points equal 12.75
So, the recap would be
2 B17s lost
3 B25s lost
5 allied fighters lost
10 LW fighters lost
In the above example, to replace all lost a/c with identical a/c the allies would need 18 points and have 16 points available, while the LW would need 10 points and have 13 points available. Overall result for the day is that the LW is growing in strength material wise, though not neccesarily in pilots. Both sides would start the scenario somewhat overstrength (25 to 50%) to ensure enough a/c remain available throughout, and to allow the actual mix to vary somewhat frame by frame.